I Await Sony’s Cease and Desist - PS3 Dev Kit
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Try FreshBooks free, for 30 days, no credit card required at freshbooks.com Create your build at buildredux.com We got hands-on with a Playstation 3 development kit and an early prototype of the PS Vita. I promise this one will be interesting. Discuss on the forum: linustechtips.com ► GET MERCH: lttstore.com ► SUPPORT US ON FLOATPLANE: floatplane.com ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► PODCAST GEAR: lmg.gg FOLLOW US --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us CHAPTERS --------------------------------------------------- 0:00 Intro & History 2:53 The IO 3:57 The insides :o 9:07 Does it still work? 11:00 Life is Strange dev build 12:19 Little Big Planet dev build 13:09 Xbox games... on a PS3 14:22 The PS Vita prototype
The video dives into the Sony PlayStation 3 development kit, formally known as the DECR-1000A Reference Tool, and uses a hands-on exploration to reveal how early PS3 hardware was configured for game development. The host explains the historical context of these hulking reference machines, noting how initial development tools were extremely expensive and scarce, with prices rumored up to $50,000 per unit before later price reductions. The deep dive covers the IO options, expanded storage, dual network ports, and the unusual four USB ports, highlighting features like a web server on a dedicated daughter board that enabled remote debugging and monitoring. The hosts carefully document the internal layout, including multiple daughter boards, FP-GAs, and the massive cooling system that helps justify the unit’s weight. They also touch on the firmware flexibility, lack of copy protection on this prototype, and the ability to upgrade or downgrade firmware to test various development scenarios. The video transitions to show how this PS3 dev kit integrates with a PS Vita prototype, demonstrating the linked development workflow between the two devices, including the use of DVI input, USB controllers, and back and front touch screen considerations. Throughout, the hosts reflect on how such hardware would have shaped early game development and testing, before closing with sponsor segments and a reflection on the potential impact of more accessible development hardware on future game design.
Topics · technology · gaming hardware · retro hardware · platform development · hardware engineering
Questions answered
- What was the DECR-1000A Reference Tool used for in the PlayStation 3 development process?
- It was a large, early development tool used by internal and third party studios to build and test PS3 games, providing extensive debugging capabilities, firmware flexibility, and monitoring access before final production units were released.
- Why did the PS3 dev kit include multiple network ports and a web server on a daughter board?
- The extra network ports allowed separate developer and regular access, and the web server on the daughter board enabled remote diagnostics and control without relying on the main system, facilitating debugging and testing.
- What is notable about the PS Vita prototype integration shown with the PS3 dev kit?
- The setup demonstrates how early Vita development work leveraged the PS3 dev kit, using HDMI-DVI pass-through and USB controllers, with the Vita hardware features like back and front touch being explored but not fully enabled in the demonstration.
- Were there any restrictions or rules shown about handling the hardware during the video?
- Yes, the presenters noted they could not disassemble certain components, could not touch the PS Vita board, and would adhere to ground rules out of respect for the hardware provider.