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Wildstar - I *LOVE* the Combat System in this MMO - PAX Prime 2013

Linus Tech Tips@LinusTechTips33.2K viewsSep 1, 20139:36
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Wildstar might be the hottest upcoming MMO. The founders are mostly ex-Blizzard employees and from the look of things, they were probably some of the good ones... Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Adhesive Wombat -

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WildStar is presented here as a meticulously crafted sci-fi MMO with a strong emphasis on community engagement and responsive development. The interview with WildStar's senior community manager delves into how the studio built an engine tailored to their bold art style, prioritizing flexible tooling that lets artists directly translate concept art into in-game visuals. The conversation also highlights the studio’s open communication with fans, detailing how beta feedback directly influences changes, and how transparency helps sustain an active player base. A core focus of the discussion is endgame design, which is pitched as a three-pronged approach: substantive solo content, robust raid options for guilds, and competitive PvP through Arenas, Battlegrounds, and an emergent Warplots system that enables fortifications and contested objectives. The combat system is described as fast-paced and action-oriented, featuring telegraphs and ground decals that require dynamic positioning, dodging, and interrupting enemies. Healers, too, are given proactive roles in healing patterns, and players are encouraged to coordinate line attacks to maximize efficiency. Finally, the monetization model is explained as subscription-based with a cred currency that can exchange for extended play time, integrating an in-game market that allows players to convert gold into game time and vice versa, with the aim of reducing gold farming while preserving access for dedicated players. The speakers emphasize WildStar’s unique blend of humor and hardcore gameplay, noting that the game can appeal to longtime MMO veterans and newcomers alike. The pitch stresses three distinctive endgame paths: a personal narrative for solo players, challenging 20- and 40-man raids for guilds, and a PvP ecosystem that includes Arenas, Battlegrounds, and Warplots where players construct and contest fortress territories. They also touch on weaponized customization and race diversity, describing multiple Dominion races and character customization options that are evolving during development. Throughout, the interview underscores a commitment to player-driven iteration, transparency about design decisions, and a belief that a thriving MMO hinges on ongoing dialogue with its community. The overall takeaway is that WildStar aims to redefine MMO expectations with a fast action combat loop, meaningful endgame, and a monetization model designed to reward continued engagement without sidelining new or casual players.

Topics · video-games · massively-multiplayer-online-games · game-design · gaming-industry · conference-coverage · pax-prime

Questions answered

What makes WildStar's combat system different from other MMOs?
WildStar uses fast-paced action combat with telegraphs and ground decals to show where attacks land, demanding precise positioning, dodging, and interrupting enemies.
What are the three core endgame paths WildStar intends to offer players?
Solo storytelling, challenging 20- and 40-man raids for guilds, and PvP avenues including Arenas, Battlegrounds, and Warplots for large-group battles.
How does the WildStar subscription and cred system work?
Players pay a monthly subscription and can use in-game cred, a real-money currency, to obtain additional game time, with an in-game market enabling trading of time for gold or cred.