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Is RTX a Total Waste of Money?? - Can we even tell when it's on?

Linus Tech Tips@LinusTechTips4.1M viewsMay 5, 202115:10
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Visit squarespace.com and use offer code LTT for 10% off Use code LINUS and get 25% off GlassWire at lmg.gg With real-time raytracing availability almost reaching 3 years of time, people starting to actually ask if they should "future proof" for RTX. But can you tell if RTX is even on? Buy an AMD Ryzen 9 3900XT CPU: geni.us Buy a Nvidia RTX 3080 GPU: geni.us Purchases made through some store links may provide some compensation to Linus Media Group. Discuss on the forum: linustechtips.com ► GET MERCH: lttstore.com ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► PODCAST GEAR: lmg.gg ► SUPPORT US ON FLOATPLANE: floatplane.com FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us

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The video begins by posing a central question about real time RTX: can average players actually tell if ray tracing is enabled in modern games? It revisits how the RTX feature was received at launch, with excitement from some and concern from others about paying a premium for a capability that could hamper performance in rasterized titles. The hosts then describe a controlled blind test setup: two identical gaming PCs, one with RTX on and one with RTX off, and a small group of testers given up to five minutes per game to play as a typical gamer would. They emphasize that participants should not check menus or look for obvious performance metrics, to prevent bias and keep the test fair. They also note that the goal is not to benchmark, but to discover whether ordinary players can realistically discern RTX on from RTX off while gaming. The discussion moves into the technical underpinnings of ray tracing, explaining that true path tracing requires enormous numbers of rays and that real-time implementations use tricks like bounding box tests and optimized ray-triangle intersections to stay efficient. The narrative then contrasts RTX with rasterization, describing how modern engines fake lighting through shadows, reflections, and shading to deliver convincing visuals without full path tracing, and how these tricks have evolved to produce near-photorealistic results with high performance. The results show a nuanced picture: participants with background knowledge in 3D rendering or firsthand RTX experience were more likely to identify the RTX state, while casual players often could not reliably tell the difference. The video concludes that while RTX offers clear benefits in certain titles and can greatly aid developers, the current generation is still early, and rasterization remains a potent, practical approach for most games today. Finally, the hosts pivot to a broader takeaway that the RTX technology is not a snake oil, but rather a gradual transition that will take years to mature, with continued improvements in both hardware and software. They wrap up with a plug for Squarespace as a practical, non-RTX-related topic, and hint at future content comparing high-end GPUs and graphics cards. Overall, the episode frames RTX as a meaningful but evolving technology, whose value is highly context dependent on the game and the observer’s expertise, rather than a universal upgrade that will instantly revolutionize every title. The takeaway emphasizes staying informed about how ray tracing is implemented in real games and appreciating both the limitations and the improvements it brings over time.

Topics · technology · gaming · hardware · graphics · ray tracing · computer graphics · performance · tech analysis