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The WAN Show - Sony Bans Games Under 60FPS.. at Least VR Ones.. - Mar 18, 2016

Linus Tech Tips@LinusTechTips279.5K viewsMar 19, 20161:16:35
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Check out Rackspace's Deep Dive Sessions here! bit.ly Join Dollar Shave Club: dollarshaveclub.com Squarespace: squarespace.com offer code LINUS to save 10%. Soundcloud Link: soundcloud.com Timestamps courtesy of Sam Tilling (IPickle), JJMC89 & Ghost 00:07:30 AMD To Showcase Latest Innovations at "Capsaicin" Press Event & Webcast 00:07:57 AMD-powered Sulon Q is like wearing a VR-capable Windows PC on your head 00:20:05 AMD GPU Roadmap: Capsaicin Names Upcoming Architectures 00:23:25 AMD Radeon Pro Duo 3DMark scores show insane performance. 00:29:38 AMD Polaris 10 00:31:45 “Let’s talk about the NUC” 00:40:45 Sponsor: Dollar Shave Club 00:42:40 Sponsor: Rackspace 00:44:42 Sponsor: Squarespace 00:46:46 Unmanned grocery store in Sweden 00:52:55 Oculus will introduce 30 games 00:55:25 WD Has acquired Sandisk 00:55:55 Russian billionaire says his initiative will transfer a human mind into a robot within 30 years. 00:58:30 $115m Hulk Hogan lawsuit could take out Gawker 00:59:50 LMG faces on CS models 01:03:52 Playstation VR to release October 2016 01:05:30 Sony to reject any PlayStation VR games that drop below 60 fps 01:07:17 George Hotz promised to end capitalism in a manic sermon at SXSW 01:07:35 Razer Core will Cost $499 01:08:38 Scrapyard Wars update 01:10:07 New Razer Blade

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The WAN Show episode from March 18, 2016 dives into a wide range of hardware and VR topics, anchored by AMD announcements and the evolving PC hardware landscape. The hosts set the stage with discussion about Capsaicin, AMD’s event and roadmap, as they unpack the implications of new architectures and the direction AMD is taking with the Capsaicin and Vega timelines. They highlight the Sulon Q, an AMD-powered VR headset that integrates PC-like components on the headset itself, and they debate what the specifications and real-world performance might mean for VR on a PC versus standalone devices. The conversation then shifts to AMD’s GPU roadmap, including Polaris 10 and the broader trajectory toward higher efficiency and performance per watt, with analysts weighing potential power, cooling, and form-factor challenges. The hosts provide impressions on the Radeon Pro Duo and the implications of high-end, multi-GPU configurations for enthusiasts, noting driver and software ecosystem considerations. Throughout, they juxtapose PC VR ecosystems with Oculus and HTC Vive strategies, analyzing the market pull of killer apps, software support, and the importance of a broad developer base for successful VR adoption. They also scrutinize the NUC and compact PC trends, contemplating how small form factor devices could drive or hinder performance in VR contexts. The show then moves into a lively sponsor segment and a broader discussion of consumer tech trends, including a Swedish unmanned grocery store and the ongoing VR product race. The panel discusses PlayStation VR’s anticipated launch timing in October 2016 and the policy stance from Sony on 60 FPS minimums for VR experiences, highlighting the tension between visual fidelity, performance, and the perceived accessibility of VR titles. They pivot to Razer Core and the push toward external GPU enclosures as a possible bridge for VR content on laptops, weighing the practicality, power draw, and price point of such a setup. The conversation also touches on the broader VR hardware ecosystem, including thoughts on Nvidia, HDR, HDMI 2.0, and the race to deliver compelling experiences that justify the required PC power. The hosts critique current VR demos and the challenges of delivering broad content, while remaining balanced about the potential and pitfalls of upcoming devices. They speculate about future Polaris and Vega architectures and what capabilities to expect, interpreting slides and roadmaps with skepticism about projections and real-world performance. The episode closes with practical thoughts on VR hardware choices, the importance of developer support, and a sense of curiosity about how the market will evolve as new players enter the space with different design philosophies. Overall, the WAN Show blends hardware analysis with humor, sponsor reads, and long-form discussion about where VR and PC gaming are headed in 2016, leaving viewers with a sense of anticipation tempered by the realities of early VR adoption cycles.

Topics · technology · virtual_reality · hardware · gaming

Questions answered

What is Capsaicin in the context of AMD, and why is it significant for 2016 GPU roadmap discussions?
Capsaicin refers to AMD's internal event and associated roadmap discussions about upcoming architectures and GPU families, signaling a push toward new designs and performance improvements in 2016 and beyond.
What is the Sulon Q and why is it mentioned in relation to VR?
The Sulon Q is an AMD-powered headset that integrates computing hardware on the headset, aiming to deliver PC-like VR experiences with an all-in-one design.
When is PlayStation VR expected to release and what is Sony’s stance on 60 FPS for VR games?
PlayStation VR was expected to release in October 2016, and Sony stated that they would reject any PlayStation VR games that drop below 60 FPS to maintain a certain level of performance.
What is the significance of Polaris 10 and Vega in the AMD GPU roadmap?
Polaris 10 is AMD’s mid-range architecture aimed at improving efficiency and performance, with Vega representing a more advanced generation intended to push performance further, particularly in VR contexts.
What role do external GPU enclosures like Razer Core play in the VR ecosystem discussed on WAN Show?
External GPU enclosures are discussed as a potential bridge for delivering desktop-class GPU performance to laptops, enabling better VR experiences on portable systems.