I hope no one gets fired for this... - Intel Arc A770 First Look
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New Customers Exclusive – Get $25 off your purchase of any AMD and Intel Processor (limit 1 per customer): micro.center SmartDeploy: Claim your FREE IT software (worth $580!) at geni.us Intel brought us the Arc A770 to *definitely* not test. We certainly didn't show any performance data. For sure. Discuss on the forum: linustechtips.com ► GET MERCH: lttstore.com ► SUPPORT US ON FLOATPLANE: floatplane.com ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► PODCAST GEAR: lmg.gg FOLLOW US --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us CHAPTERS --------------------------------------------------- 0:00 - Linus makes a promise 0:36 - SmartDeploy! 1:02 - DX11 vs. DX12 in Shadow of the Tomb Raider 1:47 - Ryan Shrout plugs lttstore.com 2:09 - Why is DX12 better? 3:44 - Intel's Three Tier Strategy, Tom loves Floatplane 6:47 - Linus speculates for 1.5min 8:15 - Intel's Arc improvements 11:42 - Overclocking! 13:56 - Micro Center! 14:33 - Outro
The video presents a hands-on look at the Intel Arc A770, framed by Linus’s promise to avoid leaking sensitive performance numbers while comparing two identical systems running different DirectX APIs. The host explains that one system runs in DirectX 12 and the other in DirectX 11, highlighting that Arc’s performance is heavily API dependent and that optimization work is still ongoing. Throughout the segment, executives from the Arc team discuss their three-tier strategy to win developers and players, emphasizing tier one titles for best-in-class performance and price-to-performance advantages. The discussion covers real-world gaming scenarios, including Cyberpunk 2077 and F1 2021, to show how higher-level APIs tend to yield better results on Arc, while legacy DirectX 11 titles may underperform and require driver optimizations. The video also delves into software improvements, driver stability, and practical features like AV1 encoding and machine-learning based upscaling, while acknowledging current limitations such as resizable BAR and power state handling. In addition to the technical dialogue, the hosts showcase overclocking capabilities, demonstrate a live tuning session, and close with a sponsor segment and a nod to community resources and partner outlets. Overall, the video blends candid product discussion with actionable performance context, acknowledging both progress and remaining gaps in Intel’s Arc software ecosystem and hardware optimization. The result is a nuanced preview that aims to set realistic expectations about Arc’s launch window, pricing signals, and long-term potential, while offering practical tips for early adopters. By the end of the presentation, viewers are left with a sense of Intel’s willingness to engage openly with the community and the potential value proposition of Arc in the mid-range GPU market.
Topics · technology · gaming · hardware · reviews · graphics · gpu · ai and machine learning · consumer electronics
Questions answered
- What is the main performance difference between DirectX 12 and DirectX 11 on the Arc A770 in this video?
- DirectX 12 generally shows better performance on the Arc A770 due to newer API features and closer hardware integration, while DirectX 11 often requires more engine and driver work, leading to less optimal results on current Arc drivers.
- What are the three tiers Intel plans to use to drive Arc adoption and performance?
- Tier one targets price-to-performance with best-in-class performance on a subset of titles; tier two covers less optimized modern API titles that still perform well; tier three includes older APIs like DirectX 11 where Arc may underperform and requires more optimization.