Entry № 041-3 / V-3867 · 0:00 synced

Streaming to 500,000 People Around the World

Linus Tech Tips@LinusTechTips408.1K viewsNov 22, 20163:50
Source
YT
Views
408.1K
Subscribers
16.8M
Critic
?
Audience
?

0 up · 0 down · 0 ratings

Channels and socials

Thanks to Intel for sponsoring this video. What does it take to run an eSports broadcasting reaching hundreds of thousands of live viewers? Learn more about IEM: bit.ly Twitter: twitter.com Facebook: @linustech Join the forum: linustechtips.com

Start
AI OverviewDefault language

The video takes viewers behind the scenes of a major esports broadcast, revealing how a multi-title production is run for audiences reaching hundreds of thousands of viewers. It explains that two games, League of Legends and Counter-Strike Global Offensive, are streamed simultaneously and hosted on different back-end infrastructures, with Riot Games handling the LoL server-side aspects and ESL managing CS:GO cueing and stage effects. The core of the production is a central control room described as a sea of high-end workstations and specialized roles, including fiber input management, audio mixing, graphics, observers for in-game camera angles, a dedicated instant replay operator, a technical director, a producer, and a recording/streaming team. Each station has a distinct job to ensure that live feeds, cues, and on-screen graphics synchronize perfectly for the online audience, with final video output transcoded using Intel Quick Sync on a Core i7 and pushed to viewers via OBS. The video also highlights the scale and coordination required to run such events, noting the technology and workflows that make a polished, real-time broadcast possible, all within the context of an Intel sponsorship and a behind-the-scenes perspective that surprised the creator with its level of complexity.

Topics · live streaming · esports production · broadcast engineering · behind the scenes · video production · hardware and software · streaming workflow

Questions answered

What two games were streamed in the production featured in the video?
League of Legends and Counter-Strike Global Offensive were streamed simultaneously.
What technology was used to transcode and push the final feed to viewers?
Intel Quick Sync on a Core i7 processor was used to transcode, with the final push sent via OBS.
What roles were identified in the main control room for this broadcast?
Roles included fiber input management, audio mixing, graphics, observers, a replay operator, a technical director, a producer, and the recording/streaming team.