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The WAN Show - GTX 960, R9 390X, and Ubisoft KEEPS ON DIGGING - November 14, 2014

Linus Tech Tips@LinusTechTips207.6K viewsNov 15, 20141:42:41
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linustechtips.com Keep on Diggin T-Shirt: teespring.com Sponsors! Squarespace Link: squarespace.com - Offer code Linus to save 10% Phantom Glass Link: store.phantom.glass - international shipping Table of contents (thanks to.... the people who helped. The credits seem to have beem tampered with...) 0:00:00 Intro 0:02:50 Mantle SDK 0:05:30 Straw Poll: nVidia on Mantle? lol 0:07:30 FCC and net neutrality 0:11:12 ATT not doing fiber 0:14:30 Canada's ISPs suck 0:15:20 Where's Luke? 0:16:25 Nvidia + Samsung Patent Wars 0:17:00 Who is Velocity Micro 00:20.46 Gigabyte Shows Off GTX 980 WaterForce Tri-SLI 0:21:12 Slick is back! Sweat pants? 0:25:02 Ubisoft – Assasians Creed Unity 0:29:40 Luke's Assasains Creed Unity experience 0:39:05 Keep on Diggin' Shirts 0:42:50 Ubisofts' stock fell after Assassin's Creed launch 0:55:00 nVidia grid beta 0:57:32 Shield tablet gets Android 5.0 1:02:00 NVIDIA GTX 960 1:02:57 Sponsor spot - Phantom Glass 1:05:15 HTC Customer Support 1:09:09 Sponsor spot - Squarespace 1:12:22 YouTube implements Music Key 1:15:15 Sharp IGZO 736 PPI phablet prototype 1:19:08 AMD R9 390X rumours 1:23:05 Sandisk ssd's for memory slots 1:26:00 BMW car charging streetlights 1:28:54 Google phishing survey 1:34:02 Assassin's creed creator launches new studio 1:34:43 Keep On digging shirts 1:35:58 Ubisoft patches micro transactions before framerate issues 1:37:03 Apples chip suppliers are gearing up 1:37:50 The lenovo S90 patent iphone 1:39:30 Other livestreams with Modis about programming / coding 1:40:43 One more newsitem DirectX12 1:42:09 nope, abrubt end.

Start
AI OverviewDefault language

The WAN Show opening sets the stage for a busy episode, with Luke absent briefly and a plan to cover a wide range of tech topics. The hosts introduce Mantle SDK as the day’s first major topic, explaining that AMD has released a public Mantle SDK to invite developers and hardware makers to experiment with a lower level graphics API. They discuss the potential impact on existing APIs like OpenGL and DirectX, noting Mantle’s momentum and the possibility of multiple API components being adopted by others. The conversation moves to the broader implications for game performance and developer choice, including speculation about how Mantle might influence future titles. A straw poll is conducted to gauge whether Nvidia will add Mantle support, with results suggesting mixed expectations from the audience but a belief that support is unlikely. The panel emphasizes Mantle as a catalyst for competition and innovation, even if it does not become the universal standard. They reflect on how Mantle has pushed the industry forward and what that means for PC gaming and driver ecosystems.

Topics · technology · gaming · industry_news

Questions answered

What is Mantle SDK and why does it matter for game developers?
Mantle SDK is AMD’s public graphics API aimed at lowering the overhead between software and hardware, potentially enabling better performance on supported GPUs and enabling experimentation by developers and hardware makers.
Will Nvidia adopt Mantle or support it in their drivers?
The audience poll suggests mixed expectations, with a significant portion doubting Nvidia will provide Mantle support, though some viewers think it could happen if it benefits performance in key titles.