Crysis 2 PC Benchmarks With GeForce GTX 590 and Radeon HD 6990 Linus Tech Tips
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Description
Or more accurately why I cannot do them. /ragequit
In this video, Linus Tech Tips conducts Crysis 2 PC benchmarks using high-end graphics cards, focusing on how the game performs at 1080p with the extreme preset and no VSync to capture raw frame rates. He explicitly describes his testing methodology to ensure results are reproducible for viewers, including a two-minute scripted run through a single level to minimize variability, a walking pace for consistent timing, and a plan to measure framerates during key scripted moments such as entering combat and interacting with environmental assets like exploding barrels. The host notes the game feels like a console port with limited in-game options and no anti-aliasing controls, which influences how he interprets performance. He shares early findings with the GTX 590, comparing it to a GTX 580 SLI setup and Radeon HD 6990 results, and highlights that multi-GPU flickering issues complicate the evaluation on the AMD side. He also explains limitations due to the lack of patches for DirectX 11 at the time and promises a more comprehensive GPU guide once stable multi-GPU performance can be demonstrated. By the end of the video, he emphasizes that this is a teaser for a fuller performance review across multiple GPUs and platforms, and invites viewers to subscribe for future updates. The overall takeaway is that Crysis 2 on high-end hardware shows strong FPS on some configurations while exposing issues with multi-GPU setups, flickering, and the current lack of DirectX 11 optimizations, all of which will be addressed in subsequent testing sessions once the driver and game patches mature.
Topics · technology · hardware · video-game-benchmarks · graphics-cards · pc-builds · gaming-performance
Questions answered
- What graphics cards are tested in the video and what resolution and settings are used for the benchmarks?
- The GTX 590 and Radeon HD 6990 are tested, with benchmarks run at 1080p using the extreme preset and no VSync to capture raw frame rates.
- Why does the creator say the game feels like a console port, and what challenge does that pose for benchmarking?
- He notes the lack of in-game anti-aliasing options and the simplified settings, which makes it harder to tune for consistent results and affects how performance is interpreted across different hardware.