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The WAN Show: Oculus Sued, Flappy Bird Insanity & Robotic Factories - Feb 14th, 2014

Linus Tech Tips@LinusTechTips97.5K viewsFeb 15, 20141:31:54
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YT
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97.5K
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16.8M
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Promos

WAN Show Document: linustechtips.com Squarespace Link: squarespace.com - Offer code Linus2 0:00:00 - Browser Rage 0:02:21 - Storm Trooper Unboxing 0:10:32 - Introduction to Topics 0:12:11 - Introduction Video 0:12:31 - Squarespace Callout 0:13:08 - Steam Adds Recently Updated Feature 0:19:27 - No Selling of Digitally Used Games 0:34:10 - Google Voice Search Just Got A Lot Smarter 0:38:19 - Oculus being Sued 0:44:55 - Comcast and Time Warner Cable 0:50:10 - TimmyTechTV Shoutout 0:50:44 - Squarespace Sponsor Spot 0:55:29 - Flappy Bird 1:04:17 - Twitter Blitz 1:10:17 - 290x for $900 1:14:21 - Google and Foxconn Team Up 1:25:38 - Titanfall Beta 1:27:13 - Support Linus Tech Tips

Start
AI OverviewDefault language

The WAN Show on February 14th, 2014 dives straight into a high energy start, with Linus and the crew venting about technical frustrations and a dramatic browser crash. The hosts use this moment to pivot into a rapid-fire sequence of topics, starting with an unboxing teaser that turns into a full Stormtrooper armor unpacking from originalstormtrooper.com. The surprise unboxing becomes a centerpiece moment, complete with authentic armor pieces, a signed E-1 Blaster, display stand, and a humorous aside about the armor being too large for Linus. After the reveal, the show settles into a more standard rhythm, promising a blend of tech news, industry analysis, and community banter. The team emphasizes that the unboxing is a sponsored yet genuine showcase, and they walk through the assembly considerations, sizing, and the signed memorabilia while keeping the tone playful. Transitioning from toys to tech policy, the hosts discuss Steam’s recently updated storefront, debating potential for both positive discovery and potential abuses of the feature, tying it to broader questions about developer communication and early access dynamics. The discussion then shifts to the practice of reselling digital games, with coverage of a European union decision and Valve’s stance on used digital game ownership, including analysis of family sharing, platform DRM, and the implications for consumer rights and market competition. The episode also delves into the evolving landscape of digital distribution, highlighting Steam tagging as a tool to improve product discovery and user-friendly categorization, while debating the risks of gaming the system and the authenticity of user-generated tags. The show rounds out the middle segment with a thorough look at Google’s Voice Search enhancements and a provocative look at Oculus being sued over its name, including a broader reflection on branding, trademark conflicts, and the potential impact on consumer perception and market strategy. Finally, the WAN Show crescendos with a lighter wrap-up on Flappy Bird mania and a brief teaser for Titanfall Beta, all bookended by a Squarespace sponsor plug and a closing nod to community contributions and viewer engagement across the week.

Topics · technology · gaming · entrepreneurship · digital_media · internet_culture

Questions answered

What sparked the most energetic moment of the show?
The Stormtrooper unboxing and the signing of the E1 Blaster created the most energetic, crowd-pleasing moment.
What is Valve's stance on reselling digital games discussed in the episode?
Valve and the EU discussion touched on restrictions around reselling digitally licensed games, highlighting family sharing options and the broader debate over DRM and ownership rights.
Which topic linked to potential job shifts in manufacturing was discussed?
Google and Foxconn collaboration on robotic manufacturing was discussed as a potential shift away from inexpensive labor and possible moves of some production back to North America.