Tomb Raider PC Benchmarking Procedure Explanation
0 up · 0 down · 0 ratings
Description
You can use this as a guide for how to benchmark Tomb Raider (2013). Test your own hardware and see how it compares to what we're using! Join our community forum: bit.ly
This video presents a focused overview of the Tomb Raider (2013) PC benchmarking procedure as performed by Linus Tech Tips. It begins with an introduction to the benchmarking process, clarifying that the goal is to demonstrate how the game is run and tested so viewers can compare their own hardware performance. The hosts describe the sequence of actions used during the run, including traversing the bridge sequence, triggering in-engine cinematics, and engaging enemies, all of which are selected to produce repeatable scenes for consistent measurements. They emphasize that cinematic sequences are rendered within the game engine rather than pre rendered, ensuring that the draw calls and effects reflect real gameplay conditions. Throughout the guide, practical tips appear, such as timing the benchmark to limit variance caused by cinematics and scripted events. The segment concludes with a light-hearted recap, acknowledging the host’s narration style and inviting viewers to subscribe for more hardware unboxings and PC videos. Overall, the video serves as a concrete, reproducible blueprint for benchmarking Tomb Raider on PC, focusing on repeatable paths, in-engine cinematics, and procedural consistency to enable meaningful hardware comparisons.
Topics · gaming · pc_hardware · benchmarking · guides
Questions answered
- What is the main purpose of the Tomb Raider PC benchmarking procedure explained in the video?
- The main purpose is to demonstrate a repeatable method for benchmarking Tomb Raider (2013) on PC, so viewers can compare how their hardware performs under controlled, in-engine conditions.