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World of Warplanes - We've Got the Details! - PAX Prime 2013

Linus Tech Tips@LinusTechTips16.1K viewsSep 2, 20133:53
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World of Warplanes looks like the next big thing from Wargaming. It will be free to play just like World of Tanks and it will focus on (obviously) aerial combat with a particular emphasis on planes from the WWI - WWII eras Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Adhesive Wombat -

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Linus Tech Tips provides coverage from PAX Prime 2013 focused on World of Warplanes, explaining the core concept to viewers who may not be familiar with Wargaming. The segment emphasizes that World of Warplanes is a free-to-play title following the World of Tanks model, featuring 15 versus 15 player PvP aerial combat with planes spanning the WWII and early postwar eras. The interview highlights the monetization approach: in-game purchases are cosmetic or consumable and do not grant direct in-battle advantages, reinforcing a skill-based balance rather than pay-to-win dynamics. The discussion also covers how the game accelerates action compared to World of Tanks, stressing flying tactics, map geometry, and environmental elements like canyons, cities, clouds, and sunlight as strategic factors. Developers share plans to expand with new modes, nations, and aircraft, while noting a strong focus on balancing aircraft and ground combat interactions, and hint at World of Warships coming next year. Finally, the conversation confirms a September 26 release window in the US and hints at cross-franchise experimentation without confirming a tanks-and-planes combined product at this time, underscoring World of Warplanes as a standalone experience within the same universe. The overall takeaway is a clear, player-skill-centered free-to-play model with ongoing content expansion and a tight focus on balancing interclass combat across multiple vehicle types.

Topics · video games · gaming news · industry events · free-to-play · air combat

Questions answered

What is the monetization model for World of Warplanes and does it affect gameplay balance?
World of Warplanes uses a free-to-play model with in-game purchases that are cosmetic or temporary consumables and do not give any direct advantage in battles.
What gameplay differences does World of Warplanes have compared to World of Tanks?
World of Warplanes speeds up gameplay to reflect aerial combat, emphasizes maneuvering and positioning, and uses environmental elements like canyons and clouds to influence battles while keeping balance between air and ground combat.