It’s Finally Over.
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Save 10% and Free Shipping at Ridge by using offer code LINKED at ridge.com ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► LISTEN TO THE TECH NEWS: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg ► OUR PODCAST GEAR: lmg.gg NEWS SOURCES: lmg.gg --------------------------------------------------- Timestamps: 0:00 no visible mold. it's fine 0:08 Microsoft completes Activision Blizzard deal 1:57 Best Buy ending physical media sales 3:28 RISC-V: don't block China 4:44 The Ridge Wallet 5:30 OnePlus Open Foldable next week 6:15 Sonos loses lawsuit, Google adds back features 7:10 Nvidia's Jensen Huang "most popular CEO" 7:53 U.S. v. Google emails 8:29 CS2 players with AMD GPUs get banned FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @TechLinkedYT Facebook: @TechLinked TikTok: @techlinkedyt #xbox
It’s Finally Over provides a rapid-fire summary of major tech and gaming policy developments tied to a high profile acquisition and surrounding regulatory actions. The opening segment confirms that Microsoft has completed its $69 billion acquisition of Activision Blizzard King after intense scrutiny from competition authorities, including the CMA and FTC. The narration explains the structural changes to licensing for cloud gaming in the EU, detailing how Ubisoft will hold cloud rights to Activision Blizzard games there, while other regions will depend on Ubisoft licensing and Game Pass viability outside Europe. The host breaks down the implications for streaming, cloud access, and potential licensing requirements for bringing Activision Blizzard titles like Call of Duty and Crash Bandicoot to various cloud platforms, clarifying how this affects gamers and publishers. The video then pivots to other tech industry news, such as Best Buy discontinuing physical media, the rise of open source risk architectures like RISC-V, and various consumer tech updates including foldable phones and ongoing antitrust debates, tying them back to the broader theme of how consolidation and regulation shape what we can access and how we experience technology. Throughout, the presenter connects regulatory decisions to practical consequences for consumers, publishers, and retailers, highlighting the evolving landscape of ownership, licensing, and digital access in gaming and media. The closing notes tease upcoming content and remind viewers to check in for more tech news, reinforcing the channel’s role in translating complex regulatory and industry shifts into accessible summaries for a general audience.
Topics · technology · business · gaming · policy · media consumption
Questions answered
- What happened with the Activision Blizzard deal and who approved the key terms for cloud gaming in Europe?
- Microsoft completed its Activision Blizzard King acquisition, and the UK CMA approved an altered deal that assigns cloud gaming rights in Europe to Ubisoft for Activision Blizzard titles, with other regions requiring licensing arrangements handled by Ubisoft.