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The WAN Show - Ubi Digs & Dreamhack is a joke with CS:Go as the Punchline - November 28, 2014

Linus Tech Tips@LinusTechTips143.7K viewsNov 29, 20141:39:00
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YT
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Promos

linustechtips.com Keep on Diggin T-Shirt: teespring.com Sponsors! Squarespace Link: squarespace.com - Offer code Linus to save 10% Five Four Club Black Friday Promotion: Sign up at fivefourclub.com. First month - $60 for $180 worth of product. Offer code is Bf180ffc Table of Contents: (Created by Clovis & FlighterLuid. Compiled by deadfire19) 00:02:02 Intro 00:03:29 Ubisoft offers compensation for AC Unity launch bugs 00:11:59 Ubisoft is sure the crew launch will be smooth 00:12:34 [SPOILER ALERT] Dreamhack Winter 2014 FNATIC uses boost bug 00:24:57 Nintendo patents Gameboy emulation 00:32:36 Kim Dotcom is now free 00:35:37 Google Fiber rolled out to Austin, Texas 00:41:55 Supreme court tackles online threats 00:46:31 Activision uses YouTube copyright system to hide Call of Duty bugs 00:52:16 Panasonic Lumix CM1 00:55:09 Sponsor spots 01:02:53 Sony made refunds people because of false advertising 01:03:57 Why is the Xbox One so big? 01:08:42 Smash Bros. was the fastest selling Wii U game in the US 01:10:38 Problems with Dragon Age: Inquisition 01:13:26 Failed SFF M-ATX case Indiegogo campaign 01:19:17 Sony has an watch entirely made of e-paper 01:24:47 Bracelet to project your phone's screen on your wrist 01:26:53 Dedicated hashtag (#) keyboard 01:29:20 $63,000 Sony 4k projector 01:32:01 "end of the show" AKA Star Wars talk 01:35:41 [RUMOR] Dreamhack Winter 2014 FNATIC vs. LDLC match is being replayed from halfway 01:36:07 Back to Star Trek 01:38:23 Outro time

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The WAN Show episode dated November 28, 2014 covers a wide range of topics within gaming, technology, and digital culture, framed by Linus and guests’ banter and analysis. The hosts begin with a lighthearted pre-show moment, noting a fan shouting out as a car passes by, which sets a casual, humorous tone for the stream. They pivot to discuss current industry events, starting with Ubisoft’s response to Assassin’s Creed Unity launch bugs, including apologies to players and the offer of free content as compensation. The discussion then shifts to Ubisoft’s optimism about the Crew launch performance, juxtaposed with critical viewer expectations about the company’s handling of DLC and patches. They introduce Dreamhack Winter 2014 drama, specifically a boost bug in Fnatic versus LDLC, and explain why pixel-walking on maps was controversial, highlighting community rules and the impact on tournament integrity. The hosts segue to Nintendo patent news about Game Boy emulation on mobile devices, emphasizing how official emulation could affect retro gaming and the legality of ROMs in the modern landscape. A carful of topics follows, including Google Fiber expansion to Austin and its limited speeds, contrasted with international experiences to illustrate global disparities in internet access. The show also touches on legal and political topics, such as a Supreme Court angle on online threats and ongoing copyright enforcement debates, including YouTube’s handling of Bug fixes and content moderation. In another thread, Panasonic Lumix CM1 and other hardware highlights surface, with sponsor segments interspersed to keep the pacing lively. The Crew’s reviewer copy policy is dissected, debating whether pre-release access is essential for evaluating an expansive MMO-style experience and how beta periods influence final product quality. The show then revisits a Dreamhack controversy in depth, analyzing the tactical implications of a boost exploit, the ethical questions around “unsportsmanlike conduct,” and the broader culture of esports professionalism. The hosts emphasize the difference between sportsmanship and rule-breaking in competitive gaming, arguing that meaningful governance, penalties, and clear guidelines are needed to preserve the integrity of esports. They reference specific gameplay mechanics observed in the contested match, such as sniper positions and pixel walking, and discuss how such exploits could invalidate a match and sour fan sentiment. The conversation broadens to the esports ecosystem, noting how the Dreamhack incident might affect team reputations and tournament legitimacy, and debating potential remedies Valve and organizers should adopt. The show moves into retro and emulation discourse, exploring Nintendo’s patent strategy for emulation and the broader implications for ROM communities and digital preservation versus monetization of legacy IP. The episode also covers Kim Dotcom’s legal status and Mega upload, summarizing the public and legal narrative around digital piracy, copyright enforcement, and the shifting landscape of online file storage. The hosts juxtapose the revenue and business models of file-sharing platforms against consumer rights to access digital content, emphasizing the need for balanced policy and practical enforcement. As the broadcast closes, they tease ongoing discussions for future WAN Shows, remind viewers about Keep on Diggin merchandise, and tease upcoming sponsor features, while sustaining a fast-paced, humorous, and opinionated tone that characterizes the show’s appeal. Throughout, the hosts balance skepticism and humor, ensuring viewers are informed about developments while remaining entertained by witty exchanges and banter about the geeky topics of the day. The episode blends urgent industry news with lighthearted commentary, offering listeners a snapshot of late-2014 tech culture where gaming, piracy debates, hardware innovation, and online services intersect. The discussion ends with an energetic sign-off and a sense of anticipation for the next WAN Show, inviting viewers to weigh in with their own experiences and opinions about the year’s major tech and gaming headlines.

Topics · gaming · technology · esports · media-and-culture

Questions answered

Waarom was Ubisoft gefocussed op compensatie voor Assassin's Creed Unity en wat houdt die compensatie in?
Ubisoft bood compensatie aan spelers die problemen ondervonden bij Assassin's Creed Unity, inclusief gratis content als verontschuldiging en waardering voor gedane feedback.
Wat ging er mis tijdens Dreamhack Winter 2014 met Fnatic en LDLC?
Er werd een boost-bug gedetecteerd op een kaart, waardoor Fnatic spelers vanuit een ongeoorloofde positie konden tegenhouden. Dit leidde tot discussie over pixel-walking, regels van Dreamhack en sportiviteit in esports.
Wat betekent het voorstel van Nintendo omtrent Game Boy-emulatie voor retro gaming?
Nintendo patenteert emulatie voor Game Boy op mobiele apparaten, wat de toekomst van rom-communities en retro-games kan beïnvloeden door opties voor legale emulatie te bieden of te belemmeren afhankelijk van hoe het IP wordt beheerd.
Hoe verhouden de internettoegang en snelheid in de VS zich tot Australië zoals besproken in de uitzending?
De show beschrijft kritiek over hoge installatiekosten en lage snelheden in de VS vergeleken met betere of snellere netwerken elders, wat een debat over digitale gelijkheid aangewakkerd.
Welke rol spelen patch-notices en DLC-structuur volgens de discussie over The Crew?
De hosts bespreken dat PC- en console-uitgevers patchen en uitbreidingen (DLC) op een manier moeten benaderen die transparant is voor spelers, inclusief het voorkomen van monetaire optimalisaties die afbreuk doen aan de speelervaring.
Wat wordt er gezegd over Pixel Walking en sportiviteit in esports?
Pixel walking werd gepresenteerd als een controversiële exploit die de integriteit van wedstrijden in esports kan schaden, wat leidt tot oproepen voor duidelijke regels en handhaving door organisatoren en Valve.
Wat is de algemene toon van de WAN Show over de onderwerpen die aan bod komen?
De toon is energiek, kritisch en humoristisch, met duidelijke meningen over industriegebeurtenissen en technologische innovaties en een voorkeur voor open discussie.