June 21st, 2013 Live Stream Archive
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Afterparty Link: youtube.com 1:48 Slicks trip to Korea 17:17 Xbox One, OR SHOULD I SAY - 180 - HAR HAR 24:40 Steam to possibly allow friends to share/borrow games! 34:30 Microsoft offering schools/offices 199$ RT Tablets, Apple scores $30Mill LA school district deal 39:30 Mars Curiosity Rover returns billion pixel photo of awesomeness 49:18 How should we work with Noctua? 59:04 Erotic Adventure with Occulus Rift 1:01:08 Austrian computer companies talk to eachother 1:05:12 AMD 5GHZ CPU! Will not sell through retail... :( 1:15:27 Best CPU's for the money 1:21:18 Nvidia Licenses out Kepler Arch 1:31:10 China now has the worlds fastest super computer... by a lot 1:34:42 Build Log of the Week
June 21st, 2013 Live Stream Archive opens with the hosts in a new studio setup, preparing the audience for the stream and discussing the technicalities of the broadcast. The hosts humorously troubleshoot a loose cable and test the new scene, setting a casual, behind-the-scenes tone for the episode. There is quick banter about where one host has been and what happened during the week, including a brief tease about the upcoming Korea trip. The session then pivots to the main event of the week, which is the trip to Korea, with a detailed, if informal, first-person narration of the travel experiences, including airport interactions, language barriers, and the initial navigation challenges in Seoul. The host describes having three phones and a laptop, all with dwindling battery, and the improvisational approaches used to stay connected and find usable Wi-Fi, currency exchange, and local guidance. The narrative continues with the arrival into Seoul, the tense moment at the airport involving a military misunderstanding, and the subsequent escort to the express train, painting a vivid image of the cultural and logistical hurdles faced by a traveler abroad. The host explains the difficulties with local transit, the lack of English speakers at the central station, and the initial reliance on English-speaking locals who help translate and guide through the currency conversions and daily customs. The narrative then covers the serendipitous social encounters in Korea, including meeting two locals who become temporary guides, teaching basic phrases and helping with hotel arrangements, as well as providing practical tips for navigating restaurants, trains, and taxis in a foreign country. The travel diary continues with hostel or dorm accommodations, where the host crashes on a floor and receives help from a friend of a friend to reach the StarCraft event the next day, setting the stage for the main gaming focus of the trip. The STARCRAFT arc unfolds with visits to GOM Studio, interacting with favored casters Tasteless and Osis, and collecting autographs on a StarCraft box to send to the host’s brother, who is also a fan. The host then recounts attending the WCS semi-finals in a real arena, describing the crowd energy as electric and comparing the experience to Western gaming events, highlighting the cultural differences in live esport culture. The segment shifts to the excitement of watching the arena event live, providing a vivid sense of immersion through the description of the crowd, the arena layout, and the energy of the live broadcast. The stream then transitions to the logistics of returning to the dorm and planning the next day, with a focus on transit routes and the comfort of staying with new acquaintances, before moving into a broader discussion of the new Xbox One console and the surrounding industry chatter. The Xbox One segment presents the core talking points around offline play, lending and sharing of games, and the fearsome prospect of restricted used game trade, framing it as a foundational topic for the rest of the show. The hosts analyze the public reaction to Microsoft’s initial Xbox One stance, debating whether the strategy was intended to drive demand or was a misstep that required a rapid reversal, and they discuss the potential implications for used-game markets and consumer freedom. The discussion broadens to compare the Xbox One approach with Steam’s evolving ecosystem, including possible lending or borrowing of games and the notion of account-based access to titles, while evaluating the tradeoffs of offline play versus online verification. The episode further explores the broader topic of platform ecosystems, including Steam, Windows RT devices like Surface RT, and tablets, weighing the relative value of each form factor for different user personas, from couch-bound media consumption to mobile productivity. The hosts pivot to a Twitter Q&A style segment, inviting audience interaction on topics such as Half-Life 3 rumors, Source 2, and the viability of tablets, while acknowledging the speculative nature of some rumors and offering grounded observations about product ecosystems and developer momentum. The discussion then returns to practical tech considerations, including the potential for third-party devices and the practicality of various operating systems on tablets, with a candid assessment of Windows 8/RT, iOS, and Android experiences as portable computing solutions, and the pros and cons of each for different usage scenarios. The show closes with a nod to upcoming promotions, such as a summer sale on Steam and ongoing debates about the value proposition of new hardware, while reinforcing the team’s interest in hands-on testing, community feedback, and future coverage of gaming hardware and software developments. The overall arc of the episode blends travel narrative, live esports experiences, and tech industry analysis, delivering an idiosyncratic yet informative snapshot of a moment when consumer tech, gaming culture, and international travel intersect in a single broadcast.
Topics · technology · gaming · lifestyle · travel
Questions answered
- What was the main focus of the June 21st 2013 live stream archive?
- The stream blends a travel diary from the host's Korea trip with live gaming content, tech discussions about Xbox One policy, and hands-on hardware talk, all delivered in a casual, diary-like format.
- Which major gaming event is covered in this stream?
- The StarCraft arena events and WCS semi-finals in Korea are highlighted, with the host meeting casters and attending a live arena session.
- What hardware topics are discussed?
- Topics include Xbox One policy changes, Steam game lending, Surface RT tablets for education, and general streaming hardware setup.
- How did the host handle connectivity issues during travel?
- The host used multiple devices, attempted to find public Wi-Fi, and relied on local help to exchange currency and access communications while offline.