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Elon Musk DELETES his Facebook - WAN Show Mar.23 2018

Linus Tech Tips@LinusTechTips354K viewsMar 24, 201850:03
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Check out the EK-Modular Liquid Cooling Phoenix lineup at geni.us LTX 2018: Get Your LTX 2018 Tickets at brownpapertickets.com Learn more about LTX 2018 at ltxexpo.com Soundcloud: soundcloud.com Forum: linustechtips.com Timestamps courtesy of JJMC89. 00:04:50 - GeForce Partner Program 00:19:10 - Sponsor: Savage Jerky 00:20:50 - Sponsor: EKWB 00:23:00 - Sponsor: SewellDirect 00:25:19 - Xbox One gets Freesync 00:30:50 - First fatal driverless Uber crash 00:35:35 - Congress passes SESTA/FOSTA 00:44:40 - Rhode Island porn law would force users to pay $20 for access 00:45:43 - Elon Musk involved in #deletefacebook

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The WAN Show episode from March 23, 2018 starts with the hosts describing a challenging week at the studio, including technical hiccups and travel fatigue. They discuss the broader context of being invited to sponsor events and the hidden costs of sending staff on trips, emphasizing that time away from the lab and family is a real concern. The team explains their preference for concise phone briefings and pre-made PowerPoint presentations over in-person product events, highlighting how this can streamline testing and experimentation in the lab. The opening segment also touches on production annoyances like audio quality, setting the stage for a transparent discussion about the rest of the show. The hosts relate their current schedule pressures to upcoming lab work and planned teardown videos featuring exotic hardware, promising hands-on demonstrations for the audience. They then transition into the first main topic of the day, the GeForce Partner Program and how it might influence product labeling and consumer clarity. The discussion explores the rumor that Nvidia could push partners to relabel gaming branding on AMD GPUs in certain markets, signaling potential shifts in how competing products are presented to buyers. The show uses examples from partner branding updates and forum threads to illustrate how the market is evolving and whether changes are being rolled out consistently across retailers and online marketplaces. The hosts probe what these branding changes could mean for brands like MSI, ASUS, and Gigabyte, and debate how quickly such changes will appear in product listings and promotional material. They consider the practical challenges of retroactively updating thousands of listings across retailers, noting that some updates have already occurred while others remain unchanged. The dialogue also covers the possibility that Nvidia may time the branding refresh with the release of new GPUs, making retroactive changes more manageable and coherent across markets. A question about influencer and media access to stock GPU supplies prompts a nuanced exchange about corporate responsibility, market power, and the potential for pressure on content creators who rely on Nvidia hardware for reviews and coverage. The hosts stress that Nvidia’s strategy would aim to preserve consumer sentiment while leveraging its market dominance, but acknowledge the risk of negative press if partners feel forced to conform to branding constraints. They compare Nvidia’s stance to how large platforms handle criticism, noting the leverage large brands have over smaller partners and content creators alike. The discussion shifts to historical partner dynamics, recounting examples of former Nvidia partners that have defected or faded away, illustrating the volatility and brand- loyalty dynamics in the GPU market. The hosts segue to a broader conversation about how large tech ecosystems influence smaller players, including the potential for content platforms like YouTube to be more responsive to creator feedback than hardware manufacturers. They frame the Nvidia conversation within a broader ecosystem where creators seek stable access to stock and transparent brand messaging. The show pivots to a sponsor segment, introducing Savage Jerky, EKWB, and Sewell Direct, with host banter about the flavors and the ongoing test of a new line of cooling solutions, underscoring the balance between content and sponsorship. In discussing EKWB’s Phoenix line, they describe modular, pre-filled water cooling components designed to offer enthusiasts a bridge between simple all-in-one (AIO) solutions and full custom water cooling. They highlight the quick-disconnect fittings and the potential for expanding a loop in any order, emphasizing how these products can evolve with the user’s build. The Savage Jerky segment promotes discount codes and flavors, with the hosts tasting and reacting to different varieties while praising product quality and the company’s brand. The show then returns to hardware news, covering NVIDIA and AMD branding shifts in more detail, including the status of gaming branding on AMD Radeon cards and the possibility of partial branding changes across retailers. They examine customer search results and retailer listings to gauge how far branding changes have propagated, noting that some names remain in listings while others disappear, suggesting a staged rollout. The conversation reflects on how brand identity affects consumer perception and whether a synchronized branding strategy across all channels is feasible given the complexity of marketers, retailers, and distributors worldwide. The LAN show then returns to more technical topics, including a discussion on forthcoming features like Freesync support on Xbox One models and the potential impact on game performance and perceived smoothness on consoles compared to PCs. They debate the practical benefits of Freesync on consoles and whether the market is ready for HDMI 2.1 or new display technologies, recognizing that hardware support and product availability lag behind announcements. The hosts compare G-Sync and Freesync 2 capabilities and speculate about Nvidia’s next-generation GPUs, noting how new features could influence the appeal of future discrete GPUs and high-refresh-rate displays. The show transitions into an extended dialogue about the real-world constraints of pushing high-frame-rate gaming at 4K, acknowledging that current hardware and game titles may not fully leverage upcoming technologies, while still looking ahead to potential breakthroughs with future architectures. They briefly reflect on the ongoing debate around display technology and the practicalities of running future GPUs at extreme resolutions and refresh rates, keeping a balanced view of hype versus reality. A major topic of the episode concerns the first pedestrian fatality involving a self-driving Uber test, covering the initial reports, dashcam footage, and question marks about whether the driver, the software, or the lidar sensors were at fault. The hosts present the known facts: the vehicle was in self-driving mode with a safety driver, the victim was crossing at night, and there is debate about how the system should have responded. They discuss how the footage indicated the driver was looking down and not reacting in time, making it difficult to assign blame, and the broader implications for autonomous vehicle testing in different states and countries. They analyze the possible reasons for the accident, including software handling of sensor data and the readiness of lidar systems for night conditions, while noting that the full story was still developing at the time. The discussion broadens to policy and industry response, including the halting of tests in several major cities and the potential delays to California’s own autonomous driving programs, illustrating how a single incident can influence regulation and public perception. The hosts consider the ethical dimensions of autonomous vehicle testing, balancing the societal benefits of safer roads with the urgent need to protect pedestrians and ensure reliable software. Finally, the show touches on regulatory actions such as the SESTA/FOSTA legislation, debating the intent to curb online sex trafficking against concerns about censorship and the burden on small platforms and creators. They discuss the tension between protecting users from exploitation and maintaining open, innovative spaces for online communities, highlighting real-world challenges faced by startups and established tech firms. They close with reflections on how legislation might affect content moderation and platform liability, using Craigslist and other sites as case studies to illustrate the complexity of enforcing laws without stifling legitimate, user-driven communication. The Musk delete Facebook moment is referenced as a broader social media development with potential implications for platform power and user data practices, tying the show’s tech policy conversations back to contemporary industry moves and public discourse.

Topics · technology · hardware · gaming · policy-regulation · ai-and-automation

Questions answered

What is the GeForce Partner Program and why does it matter for branding?
The GeForce Partner Program is a Nvidia initiative discussed on the WAN Show that could influence how partners label and market gaming products, potentially reducing consumer clarity if branding becomes inconsistent across manufacturers and retailers.
Why did Nvidia allegedly push for gaming branding changes on AMD GPUs?
The discussion suggests Nvidia may want to steer branding to favor Nvidia products in marketing materials, though specifics depend on rollout and retailer updates rather than a universal mandate.
How might the branding changes affect consumers looking for GPUs?
If branding is standardized or changed across channels, it could make it easier to identify Nvidia products but harder to compare competing AMD GPUs that used to carry gaming branding.
What is the significance of the first pedestrian death involving a self driving Uber in Tempe?
The incident highlights the technical and ethical challenges of autonomous vehicle testing, prompting regulatory pauses and ongoing analysis of sensor data and software decisions.
What are Freesync and G-Sync, and why are they discussed in the WAN Show?
Freesync and G-Sync are adaptive sync technologies that reduce screen tearing and stuttering; the WAN Show discusses Freesync support coming to Xbox consoles and compares it to Nvidia’s G-Sync for PC gaming.
Why might content creators worry about stock access from Nvidia?
Creators rely on readily available stock for unbiased reviews; if Nvidia’s market power pressures partners, it could complicate sourcing for independent media.
What does SESTA/FOSTA aim to regulate, and what concerns are raised?
SESTA/FOSTA aims to curb online sex trafficking, but concerns include potential overreach, stifling innovation, and increased burdens on small platforms.
What role do sponsorships play in WAN Show content?
Sponsorships provide funding for the show and enable demonstrations of hardware and peripherals, while the hosts maintain transparency about these partnerships.