Entry № 041-3 / V-4943 · 0:00 synced

ControlVR Motion Tracking at E3 2014

Linus Tech Tips@LinusTechTips38.7K viewsJun 12, 20147:39
Source
YT
Views
38.7K
Subscribers
16.8M
Critic
?
Audience
?

0 up · 0 down · 0 ratings

Channels and socials

ControlVR... I want it. I want it now. I can't WAIT to incorporate this into my VR setup... definately the biggest missing link at this point in time! I am SUPER excited to see where they go with this device in a couple years with haptic feedback! HyperX Links: Subscribe to HyperX: youtube.com Learn more: kingston.com Our E3 2014 Sponsor Info!: linustechtips.com A special thank you to HyperX for letting us

check out their offices! twitter.com @LinusTech Join our community forum: bit.ly

Start
AI OverviewDefault language

ControlVR Motion Tracking at E3 2014 offers a near cinematic look at a wearable finger tracking system designed to bring hands into the VR environment. The presentation explains that tiny sensors, originally developed for military use, now fit on each finger and communicate precise finger movements to the computer, enabling a more natural and immersive experience when paired with headsets like Oculus Rift. The speaker highlights how traditional VR setups miss multi-sensory feedback and how ControlVR aims to close that gap by delivering real-time finger and hand motion data, paving the way for deeper immersion in gaming, physical therapy, and robotics. The team discusses their development path, including an upcoming Kickstarter driven SDK, plans for a wireless consumer product, and the goal of a consumer-friendly price point. They emphasize a vision where immersion extends beyond sight and sound to touch, with future work focusing on feedback mechanisms and easy integration with developers through a robust SDK. The speakers also reflect on broader implications of VR, such as classroom use and social VR, imagining a world where virtual environments can be explored collectively with more natural, embodied interaction. Overall, the demo is framed as a pivotal step toward accessible, shared body-aware VR experiences rather than isolated headset-based exploration. In closing, they invite developers and early adopters to participate in the Kickstarter and help realize a future where motion capture and tactile feedback are commonplace in VR.

Topics · virtual reality · technology · events_e3 · gaming