Reacting to the WORST Tech Ads
0 up · 0 down · 0 ratings
Promos
Technology companies are notorious for bad advertising campaigns. We react to some of the worst of the bunch! Discuss on the forum: linustechtips.com ► GET MERCH: lttstore.com ► COME TO LTX 2023: lmg.gg ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► OUR WAN PODCAST GEAR: lmg.gg FOLLOW US --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us CHAPTERS --------------------------------------------------- 0:00 Intro 1:00 ASUS 1:48 Apple 2:26 Atari 3:06 DustOff 4:13 Nintendo 4:34 GoDaddy 5:25 Apple 6:05 MSI 6:58 AOL 8:05 ASUS 10:30 MSI 11:34 Microsoft 12:14 IBM 12:59 Asrock 14:48 Nintendo 15:38 IBM 16:10 Samsung 17:12 Microsoft 17:45 ASUS 18:06 MSI 19:00 Dell 19:39 Intel 19:54 Microsoft 10:26 CM Launcher 20:59 Nintendo 21:48 Linus Media Group 23:48 Outro
The video is a long-form, humorous critique of infamous tech advertising from various brands, organized as a tour through a sequence of old and notably controversial campaigns. It opens with an framing of the “Bad Commercial Cruise,” setting expectations for cringe, humor, and unexpected takeaways from campaigns that attempted to go viral but often missed the mark. Early segments focus on a mispronunciation trap around the ASUS brand, highlighting how a poorly considered branding choice can undermine product clarity while still aiming for viral appeal. The hosts then pivot to a contrasting Apple spot that relies on lifestyle storytelling rather than direct product demonstration, pointing out how a brand can feel distant from its own product while still attempting to sell a lifestyle. As the tour progresses, the team evaluates campaigns across a spectrum of tech sectors, from classic Nintendo and IBM adverts to GoDaddy and MSI spots, noting how production choices, editing, and cultural cues aged poorly or became fodder for memes. Across these segments, they call out questionable marketing tactics, questionable scripts, and the marketing department’s risky bets on humor or shock value rather than clear value propositions. Moving deeper into the retrospective, the hosts dissect an early Apple Macintosh era commercial that leans into cinematic drama and misaligned product emphasis, arguing that the campaign sometimes sacrificed clarity for aesthetic, which can confuse viewers rather than persuade. They also critique MSI’s later video materials for overproduced sets, questionable camera work, and marketing language that sounds out of touch with modern audiences, suggesting the brand should have aligned voice and product focus more tightly. In several Nintendo and IBM sequences, the discussion centers on the era’s attempts at edgy, family-friendly, or high-energy storytelling, often with mixed results,some spots feel memorable while others come off as long-winded or out of touch with contemporary branding norms. The GoDaddy and AOL segments illustrate how sponsorships and web-era campaigns tended to lean into dramatic storytelling, sometimes crossing into discomfort or insensitivity, which the hosts argue would not fly today. The overall takeaway is that these campaigns were ambitious in scope but frequently lacked concise messaging or a coherent audience signal, leading to a mixed reception that remains notable for early internet era marketing missteps. As the critique wraps, the hosts reflect on the cultural arc of tech advertising: from over-the-top celebrity cameos and sensational visuals to more measured, user-centered messaging. They acknowledge moments of genuine creativity, even when the execution was highly questionable, and they note how the campaigns influenced later advertising, parody, and the way tech brands approach product storytelling. The final assessment is nuanced: some campaigns achieved memorable branding or playful humor, while many others failed to communicate real product benefits or respect audience sensibilities. The video closes with a meta-commentary on how the channel itself would likely approach similar campaigns today, emphasizing a balance between entertainment value and clear, product-focused messaging. Viewers are left with a gallery of cringe classics and a reminder that context and timing matter in advertising just as much as creativity and risk-taking.
Topics · technology marketing · entertainment · advertising history · media critique · cultural commentary
Questions answered
- Waarom vindt Linus de ASUS reclame met de ‘glory hole’ scène zo storend voor het merk, en wat laat dit zien over branding?
- De scène illustreert hoe ongepaste humor en onduidelijke merkpositionering het merkimago kunnen schaden, omdat het de kijker afleidt van wat het product werkelijk biedt en de doelgroep verwart over wat ASUS probeert te communiceren.
- Wat leerden kijkers van de GoDaddy reclame over ethiek in reclame uit het begin van het internettijdperk?
- Het toont hoe dramatische verhaallijnen en schokelementen weliswaar memorabel kunnen zijn, maar dat onethische of kwetsende scènes reputatieschade kunnen veroorzaken en in het huidige milieu vaak niet acceptabel zijn.
- Welke trend in tech advertising wordt volgens de video als problematisch beschouwd bij oudere spots?
- Het gebruik van lange, inspelende verhaallijnen zonder duidelijke productdemonstratie en marketingtaal die niet goed aansluit bij de beoogde doelgroep, wat leidde tot verwarring en weinig conversie.