The Game That BROKE Steam...
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Visit squarespace.com and use offer code techlinked for 10% off your first purchase. NEWS SOURCES: lmg.gg ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► GET A VPN: piavpn.com ► LISTEN TO THE TECH NEWS: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg ► OUR PODCAST GEAR: lmg.gg --------------------------------------------------- Timestamps: 0:00 Thanks Plouffe! 0:17 Silksong launch crashes Steam 1:32 Valve trademarks "Steam Frame" 2:36 China still wants Nvidia chips 4:06 Squarespace! 4:50 QUICK BITS INTRO 4:58 Legion Go 2 specs, price, release date 5:41 Play audio on multiple earbuds with Android 6:24 Samsung Galaxy 25 FE 7:01 Sports piracy site taken down 7:44 iPad has an Instagram app
The video opens with a brief nod to Hollow Knight Silk Song's launch attempt and the chaos it caused on Steam, highlighting how the launch briefly overwhelmed storefronts and payment processing. It notes some players managed to grab copies via Humble Bundle, but keys sold out quickly, leaving many fans refreshing pages for hours. The host then pivots to Valve’s branding activity, pointing out two trademark filings for Steam Frame, one aimed at controllers and another at general hardware, and discusses why this could tie into broader hardware ambitions or future VR initiatives. The narrative continues with coverage of industry dynamics, including China’s interest in Nvidia H20 enterprise GPUs, the regulatory context in the US and China, and the possibility of revised chip sales impacting both American and Chinese markets. The segment ties these threads together by suggesting Steam Frame could be part of a larger strategy around PC hardware, VR, and platform integration, while underscoring the ongoing tug-of-war over global semiconductor supply. In a sponsorship break, the video plugs Squarespace as a platform for creators, before returning to quick takes on hardware releases and price points, such as Lenovo’s Legion Go2, Samsung devices, and the evolving landscape of handheld gaming and audio technologies. The host closes with light humor and a reminder to return for more tech news, while hinting at how real world events can influence online platforms and consumer access to games and hardware information.
Topics · technology · gaming · business · hardware