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The WAN Show: STEAM In Home Streaming BETA, AMD Kaveri, Jan 24th, 2014

Linus Tech Tips@LinusTechTips189.7K viewsJan 25, 20141:28:29
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Promos

WAN Show Document: linustechtips.com 1:50 Squarespace Shout out! 2:44 Alienware steam machine not-impossible to upgrade! 5:57 Steam in-home streaming 17:55 South Korean insane 5G network 20:57 Would you move to South Korea for better infrastructure? 29:48 Chrome is an advanced bugging device? 36:35 Microsoft offers overseas data storage in response to NSA concerns 39:45 Microsoft paying Youtubers for mentions 48:22 Black is Back... Nvidia 54:00 AMD Karveri 54:15 Twitter Blitz 1:00:28 AMD Kaveri 1:13:48 Apple Re-Launches iPhone 4 1:16:22 World Cancer Day 1:17:20 Small Town in Alberta Get's Gigabit 1:20:40 Candy Jam 1:22:30 Copyright Infringement 1:24:30 Linus Forgot 1:24:40 Demystifying Crystal Cove (info on write up and fixes in video) 1:25:48 Plug for Star Citizen Org Squarespace Link: squarespace.com - Offer code Linus1 Table of contents coming soon

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The WAN Show episode dated January 24th, 2014 opens with Linus and the crew reflecting on nearly two years of WAN Show history and setting up a jam-packed program focused on next generation streaming and hardware. The first major segment dives into Steam In-Home Streaming, Valve’s beta approach, its Linux foundation, and the broad goal of letting any Steam-capable device beam games to other screens across a home network. They discuss the practical implications, including network requirements, the limitations of wireless connections, and the potential advantages of gigabit Ethernet for a smoother experience at 1080p 60fps. Additionally, Linus explains that early reports are mixed, and the team plans to test the beta themselves when access becomes available through the in-home streaming group. They also contrast Steam OS streaming with Nvidia’s Gamestream and highlight Steam’s openness and hackability thanks to its Linux underpinnings. The host emphasizes that this is a beta with real-world constraints and seeks feedback from viewers about the importance of home networking speed for future experiences.

Topics · technology · hardware · podcast · streaming

Questions answered

What is the basic concept behind Steam In-Home Streaming as discussed in the WAN Show episode?
Steam In-Home Streaming is Valve’s beta technology that lets any device capable of running Steam receive a game streamed from a desktop PC over a home network, using Linux as the foundation for openness and potential hackability.
What are the practical network requirements mentioned for a good 1080p 60fps streaming experience?
A solid wired gigabit Ethernet connection or a strong dual-band Wi‑Fi setup is recommended; otherwise the experience at 1080p 60fps may be degraded, with possible reductions in resolution or frame rate to maintain responsiveness.
Why do the hosts see value in a future where Steam streaming and local networks improve?
They believe it could enable flexible, cloud-like gaming within the home, allowing a single powerful PC to power multiple devices while preserving low latency and high-quality graphics across screens.