Crypt of the Necrodancer - Bad guy slaying DDR style, PAX 2013
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Crypt of the Necrodancer was a game I was excited for before PAX and that I'm even more excited for now! Upbeat music, dancing, and monster slaying are all awesome things and when combined what bad could happen? Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com twitter.com @LinusTech
This video from Linus Tech Tips presents a quick hands-on look at Crypt of the NecroDancer, highlighting its core premise as a roguelike rhythm game where dungeon crawling, movement, and attacking are all synced to music. The host explains that players move with arrow keys or a DDR pad and can only attack when an enemy is within reach, creating an action system that is entirely based on timing. He emphasizes the game’s unique mechanic of dancing on top of hidden shops to purchase items, and notes the recursive replay value thanks to randomly generated dungeons that reset upon death. The discussion covers loading your own MP3s to accompany the gameplay, which is displayed as rhythmic bars guiding movement, and mentions that the development team designed the mechanics to feel intuitive yet challenging. The interview-style segment also touches on the game’s reception, including an Editors’ Choice award, and outlines the plan for Early Access on Steam for Mac and PC with a tentative release window in early 2014. Overall, the video positions Crypt of the NecroDancer as a creative, stylish fusion of music and roguelike gameplay with strong replayability and an ambitious indie development story.
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