I’m Finally Excited About VR Again! - Bigscreen Beyond Review
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Unify and simplify your PC components!
Check out Corsair’s iCUE Link Smart Ecosystem at lmg.gg PS VR2? I don’t want to use a Playstation 5. Valve Index? Too Big. Meta Quest 3? I don’t want to deal with Mark Zuckerberg's wackiness. Thankfully, a new headset to end all headsets has reared its tiny little head. The Bigscreen Beyond is an incredible headset with 2 micro-OLED displays, pancake lenses in the tiniest package we’ve yet seen. Discuss on the forum: linustechtips.com
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Check out the Bigscreen Beyond PC VR Headset: bigscreenvr.com Buy a Valve Index VR Kit: lmg.gg Buy a Meta Quest 3: lmg.gg Buy a Sony PlayStation VR2: lmg.gg Buy a Varjo Aero VR Headset: lmg.gg Purchases made through some store links may provide some compensation to Linus Media Group. ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg ► EQUIPMENT WE USE TO FILM LTT: lmg.gg ► OUR WAN PODCAST GEAR: lmg.gg FOLLOW US --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us CHAPTERS --------------------------------------------------- 0:00 Intro 1:07 Build Quality, Personalization 3:57 Display Quality 6:02 Resolution Caveats 7:41 Upsides 8:32 Face Cushion 9:25 Why this is my new daily driver 10:35 Optics Problems 13:01 It's so good, you guys. 15:10 Outro
I’m Finally Excited About VR Again! Bigscreen Beyond Review breaks down why this headset feels like a genuine shift in PC VR, anchored by its remarkably small and light form factor. The reviewer immediately highlights the micro-OLED displays and the unique face cushion, which is custom-made via a face scan to match IPD and even accommodate prescription lenses. He notes that while the initial price sits alongside premium options, the perceived upgrade in comfort, weight distribution, and overall immersion makes it feel like a next-gen leap rather than a simple spec bump. Throughout the first segment, he contrasts Beyond with other headsets like Valve Index and PS VR2, arguing that Beyond redefines headset ergonomics and on-face experience despite required tethering. This sets the stage for a deep dive into visual fidelity, brightness, HDR behavior, and the practical trade-offs of compression schemes used by Bigscreen. The conclusion of this opening portion is clear: Beyond is a high-end, purpose-built device that reinvigorates his interest in PC VR rather than offering a mass-market substitute for every user. It’s positioned as a wearable gateway to a renewed VR experience rather than a one-size-fits-all device. In the middle portions, the review dives into display quality, with a strong emphasis on the high pixel density and near-zero light bleed thanks to the custom cushion. The author explains the 2560 by 2560 pixel grid and notes how the perceived sharpness makes even well-regarded assets in titles like Half-Life: Alyx look sharper than on many LCD headsets. He also covers brightness levels, HDR behavior, and the trade-offs of a dimmer native output versus the ability to push more brightness via driver settings; he personally prefers the dimmer mode for cinema-like use cases. The discussion then transitions to optics, motion, and how the 75 Hz native performance or 90 Hz with compression affect gaming versus cinematic experiences. He dissects the controversy around display pipeline compression, offering his verdict that the difference is noticeable but not deal-breaking in practice for games, with larger effects visible for movie watching or desktop-style use. The segment closes with a practical note on performance and a suggestion that a future DisplayPort 2.0 successor could eliminate many of these compression quirks, while still acknowledging the current improvements in motion blur and edge fidelity over LCD alternatives. Overall, this portion solidifies Beyond as a compelling visual upgrade with clear caveats around brightness, compression, and viewing scenarios. The final sections focus on usage scenarios, comfort, and future-proofing. The reviewer praises the USB-powered design for portability and notes that the product leans into a minimal, purpose-built experience rather than attempting to be a standalone device with gaze tracking or integrated processing. He discusses the aura of exclusivity around the bespoke face cushion and the social implications of owning a premium headset that is effectively personalized to one user. He also addresses practical quirks, such as the single-handed controls and the challenge of popping out of VR to interact with the real world, which are balanced against the stronger value proposition for immersive gaming like Beat Saber and long-form cinematic experiences. The video closes with a personal verdict that Beyond is his daily driver for the foreseeable future, citing reduced motion blur, improved image quality, and the joy of rediscovering VR content as core reasons. In sum, the reviewer endorses Beyond as a high-end, highly immersive device that redefines what PC VR can feel like, even with some unavoidable trade-offs.
Topics · technology · virtual reality · consumer electronics · hardware review
Questions answered
- What makes Bigscreen Beyond feel like a next-gen headset?
- Its combination of micro-OLED displays, ultra-light weight, a bespoke face cushion matched to IPD, and minimal on-face wobble together deliver a noticeably sharper, more immersive image and a comfortable fit that stands out from rival headsets.
- How does the Beyond handle image quality and compression trade-offs?
- The Beyond relies on display compression to achieve higher effective resolutions at 75 Hz or 90 Hz, which introduces some image softness relative to native 2K or 4K panels, but reduces motion blur and edge fringing in practice for games, while being more impactful during cinematic experiences.
- Is Beyond suitable for all VR use cases?
- Beyond excels for immersive gaming and media viewing, particularly with its comfort and image quality, but some users may miss standalone features like built-in processing or gaze tracking, and there are practical trade-offs like the need for a tether and non-porous cushion considerations in long sessions.
- What are the main benefits of the bespoke face cushion?
- The customized cushion provides a perfect IPD fit, zero light bleed, and optional prescription lenses, creating a truly personalized fit that reduces goggle-like discomfort and helps avoid glasses under the headset.