So, about that "Gaming Channel"...
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Promos
Purchase a Seasonic GX Power Supply at geni.us Purchases made through some store links may provide some compensation to Linus Media Group. Subscribe to GameLinked to get gaming news (and maybe more) every Tuesday and Thursday! @GameLinked We launched GameLinked but we didn't actually talk a lot about what our plans - or lack thereof - are for the channel. So bam it's a video here ya go ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► LISTEN TO THE TECH NEWS: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg ► OUR PODCAST GEAR: lmg.gg --------------------------------------------------- Timestamps: 0:00 Intro 1:29 The Hiring / Waiting of Jakob Rush 2:56 Why was GameLinked delayed? 7:00 Gaming Content + the LMG audience 12:15 Seasonic 12:47 Video Idea 1 - tabletop RPG gameplay 14:16 Video Idea 2 - My Favorite Game 15:00 Video Idea 3 - Unwritten Game Rules 16:00 Video Idea 4 - Games Inspiring Games 17:54 Video Idea 5 - First Impressions 19:11 Video Idea 6 - Flawed Reviews / Review Reboot FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @TechLinkedYT Facebook: @TechLinked TikTok: @techlinkedyt
The video announces and clarifies the purpose and plans for GameLinked, the new channel from Linus Media Group that expands beyond TechLinked. The host explains that GameLinked is not simply a gaming channel in the traditional sense, and details why its launch took longer than expected. The discussion covers staffing, set design, and the switch from a TechLinked style to a dedicated gaming news and future-content format, including the decision to pursue a virtual Unreal Engine set rather than a traditional physical set. Viewers are reminded of the channel’s goal to deliver gaming news on Tuesdays and Thursdays while keeping the audience informed about long-term, diverse content ideas. The hosts share that the initial strategy focused on feasibility, bandwidth, and audience alignment, with internal debates about whether to pursue gaming reviews or other formats. They emphasize that staying data-driven is crucial, and they invite feedback from the audience to shape the channel’s evolution while acknowledging that many ideas are still under consideration. The core of the talk centers on content ideas that could define GameLinked beyond news coverage. The first batch includes tabletop RPG gameplay, a personal favorite game feature discussion, and a series on unwritten rules of game design. They discuss the concept of a video exploring games that inspired other series, as well as potential formats like first impressions and a “review reboot” that playfully critiques a game using unconventional metrics. The team reflects on how different formats might appeal to audiences who want behind-the-scenes insights or deeper dives, all while keeping production feasible for a rotating cast. They acknowledge that not all ideas will land, and emphasize the value of experimentation and community input to determine what resonates. The conversation also touches on the technical side, such as live green screen work and real-time processing, which informs the appeal of a high-fidelity virtual set. The participants recount how the idea of a dedicated gaming channel emerged from internal discussions and past experiments with gaming content on LMG channels. They reveal the timeline: the project began with a delayed start, staffing adjustments, and eventually a formal commitment to launch, with Jake Rush brought on to help shape GameLinked. The discussion clarifies that the team originally encountered skepticism from broader audiences who conflated TechLinked branding with gaming content, and explains how the team intends to bridge that gap by delivering steady gaming news while gradually expanding into other formats. They stress that the audience’s reception will guide what content is pursued next, and they invite the community to comment with ideas and preferences. The video closes with a light note about the camaraderie within the team and a casual call to subscribe and share thoughts for future GameLinked development.
Topics · gaming · technology · video-essay · behind-the-scenes · channel-launch
Questions answered
- What is GameLinked and how does it relate to TechLinked and LMG channels?
- GameLinked is a new LMG gaming-focused channel intended to cover gaming news with plans to expand into other formats, while remaining connected to TechLinked through branding and cross-channel collaboration. It started as a separate project with its own staffing and set design, but it remains part of the broader LMG ecosystem.
- Why was the GameLinked launch delayed and how did the team address the delay?
- The launch faced delays due to bandwidth limits on existing editors, the need for a new set, and organizational scheduling challenges. The team ultimately expanded staffing and adopted a virtual Unreal Engine set to enable high fidelity production without overburdening existing resources.
- What content ideas are being considered for GameLinked beyond news, and how will audience feedback influence them?
- Ideas include table top RPG gameplay, staff favorite games, unwritten rules of game design, and a flawed reviews or review reboot format. The team plans to test these concepts and rely on audience comments to determine which formats to pursue, prioritizing feasible production while preserving variety.