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Google’s already giving up…

TechLinked@techlinked590.3K viewsFeb 2, 20216:32
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Start your build at buildredux.com GET MERCH: lttstore.com SUPPORT US ON FLOATPLANE: floatplane.com LTX EXPO: ltxexpo.com Timestamps: 0:00 TIME WARP 0:15 Stadia cancelling 1st party exclusives 1:25 Console/GPU shortage continues 2:21 AMD deal with Samsung 3:25 Redux 3:56 QUICK BITS 3:59 iOS mask unlock 4:27 India banning crypto? 4:56 At-home Covid test 5:25 Corsair recalls HX PSUs 5:55 Geforce Now on Chrome NEWS SOURCES EMPTY STADIA arstechnica.com blog.google venturebeat.com techcrunch.com X MARKS A SHORTAGE nytimes.com techradar.com cnet.com K-AMD gsmarena.com guru3d.com kitguru.net sammobile.com QUICK BITS KEEP YOUR MASK ON 9to5mac.com engadget.com DISAPPEARING INTO THE ETHER bloomberg.com cnbc.com PHONE-BASED COVID TESTS COMING washingtonpost.com reuters.com IT’S A DUD tomshardware.com hexus.net GEFORCE NOW, NOW ON APPLE pcmag.com appleinsider.com --------------------------------------------------- AFFILIATES & REFERRALS --------------------------------------------------- ►Affiliates, Sponsors & Referrals: lmg.gg ►Private Internet Access VPN: lmg.gg ►MK Keyboards: lmg.gg ►Nerd or Die Stream Overlays: lmg.gg ►NEEDforSEAT Gaming Chairs: lmg.gg ►Displate Metal Prints: lmg.gg ►Epic Games Store (LINUSMEDIAGROUP): lmg.gg ►Official Game Store: nexus.gg ►Amazon Prime: lmg.gg ►Audible Free Trial: lmg.gg ►Our Gear on Amazon: geni.us FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @TechLinkedYT Facebook: @TechLinked FOLLOW OUR OTHER CHANNELS --------------------------------------------------- Linus Tech Tips: lmg.gg Techquickie: lmg.gg ShortCircuit: lmg.gg LMG Clips: lmg.gg Channel Super Fun: lmg.gg Carpool Critics: lmg.gg

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Google’s already giving up… reviews the dual pressures facing major tech ecosystems as of early 2021. The video starts by noting that Stadia, Google's cloud gaming platform, faces ongoing instability because Google shifts attention away from in-house projects, raising questions about the fate of 1st party studios. It explains that Stadia’s internal studio shutdown is tied to the high cost of developing AAA games in-house, with executives framing the move as a pivot toward partnerships and a cloud-based platform strategy. The discussion then pivots to broader industry dynamics, such as console and GPU shortages that plague consumer availability, and the ripple effects on platforms like Stadia that depend on a steady supply of compatible hardware. A key thread follows AMD’s attempts to diversify chip production by negotiating with Samsung to ramp up capacity, alongside existing ties with TSMC, highlighting how supply constraints influence both PC and console markets. The video also weaves in quick hits about broader tech news, including iOS mask unlock, India’s crypto stance, at-home Covid tests, Corsair PSU recalls, and GeForce Now expanding to new platforms, to illustrate how disparate tech trends intersect with gaming and cloud services. The host closes by underscoring that while Stadia’s future as a standalone studio seems uncertain, cloud gaming as a concept could persevere through partnerships and platform-scale infrastructure, albeit with a possibly reduced emphasis on proprietary game development. Overall, the discussion paints a picture of a shifting tech landscape where proprietary studios are giving way to platform strategies, supply chain realities complicate product availability, and cross-company collaboration becomes essential for survival in gaming and beyond.

Topics · technology · gaming-industry · cloud-gaming · hardware-supply · business-strategy · media-production

Questions answered

Why is Google reportedly winding down Stadia’s internal studios?
Because Stadia’s in-house game development is costly, and Google is shifting toward partnerships and a platform-focused strategy rather than funding large internal studios.
What hardware supply issues are discussed that affect gaming and cloud services?
The video notes ongoing GPU and console shortages, with AMD potentially expanding production through Samsung to satisfy demand across PC and consoles.