The WAN Show - Paid SKYRIM Mods Are Gone! & Apple Watch Costs $85 :p - May 1, 2015
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linustechtips.com LTT Fan Strawpoll: strawpoll.me Sponsors! Lynda.com Link: lynda.com for a 10 day free trial Squarespace: squarespace.com offer code LINUS to save 10%. Dollar Shave Club: Join the club at dollarshaveclub.com Soundcloud Link: soundcloud.com Special guest: Sevadus twitch.tv Timestamps courtesy of Ghost (deadfire19) & JJMC89 00:01:10 - Special Guest 00:03:30 - Topics 00:08:02 - Folding team is awesome 00:09:55 - Everything you need to know about Tesla’s new household batteries 00:18:30 - Skyrim paid mods are gone 00:25:22 - China to start officially rating its citizens, including behavior online 00:31:30 - Audi has made diesel from water and carbon dioxide 00:35:19 - Pacific Northwest National Laboratory have created a smartphone microscope that is 3D printable 00:37:44 - Poor RAM management from Lollipop affecting the Galaxy S6 and S6 edge - Other devices as well? 00:40:39 - Sponsor - Lynda.com/wanshow 00:44:17 - Sponsor - Dollarshaveclub.com/linus 00:45:37 - Sponsor - Squarespace.com 00:47:32 - Never get a cracked screen again: Bulletproof super-glass developed 00:52:02 - Pimped Out PC 00:52:30 - Live DX12 demo 00:57:27 - AMD Freesync Crossfire Support delayed 00:59:27 - The Apple watch costs about $85 to make 01:02:52 - Steam now allows game developers to ban users from their games 01:05:20 - Cyanogen Officially Ends Relationship With OnePlus 01:05:40 - The Real Privacy is No Privacy 01:12:08 - Microsoft giving up to $15,000 to those who find security flaws in Spartan 01:12:34 - You can now embed classic games in your Tweets 01:16:15 - LTT themed fan strawpoll.me
The WAN Show episode dated May 1, 2015 covers a variety of tech topics, anchored by the big news that Skyrim paid mods have been removed, with Valve and Bethesda backtracking on the revenue share model. The hosts discuss the implications for mod creators, the community, and the business considerations behind mod hosting, acknowledging the scale of support and customer service impact. They also touch on Square Enix's DirectX 12 demo and give tongue-in-cheek commentary about misgivings with Final Fantasy, highlighting the ongoing tension between traditional publishers and modern graphics technologies. A significant portion is devoted to the Apple Watch pricing discussion, debating an alleged $85 production cost against consumer pricing and how wearables were entering mainstream conversation. The show then shifts to energy tech, with detailed commentary on Tesla energy products, including the Powerwall and Powerpack, explaining how home energy storage might transform solar power usage and peak-hour dynamics for households. The folding team update provides real-world context for distributed computing efforts in support of disease research, noting their impressive growth in members and daily production potential while positioning the WAN Show as a platform for nerdy enthusiasm and practical demonstrations. There is a measured analysis of crowd-sourced content creation alongside corporate strategies, including the complexities of paid mod ecosystems and their impact on developers, users, and brand trust, with the hosts weighing the pros and cons of monetization for digital content. The episode also covers a quick primer on a lower-level tech topic, the RAM management issues seen on flagship devices, specifically the Galaxy S6 and S6 Edge, and their impact on multitasking performance, tying it back to software optimization debates in the Android ecosystem. Throughout the discussion, the hosts intersperse sponsor messages and light humor about intros, live stream quirks, and the dynamic chemistry with guests, all while offering practical takeaways for enthusiasts considering future tech purchases and DIY projects. In summary, the WAN Show blends breaking tech news with thoughtful analysis, practical experimentation, and a casual, entertaining tone that fans of Linus Tech Tips have come to expect. It culminates in reflections on how tech innovation, consumer expectations, and platform policies intersect to shape the digital devices and ecosystems audiences rely on daily, inviting viewers to think critically about cost, value, and future trends in technology.
Topics · technology · gaming · energy · science · media · business