Entry № 041-3 / V-5330 · 0:00 synced

World of Tanks for Xbox 360 - A Completely Different Game! - PAX Prime 2013

Linus Tech Tips@LinusTechTips20.8K viewsSep 2, 20134:41
Source
YT
Views
20.8K
Subscribers
16.8M
Critic
?
Audience
?

0 up · 0 down · 0 ratings

Channels and socials

World of Tanks: Super popular on PC. Now coming for Xbox. Instead of simply porting the game, Wargaming decided to take the same concept and basically build a new game that's truly optimized for the console experience. Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Adhesive Wombat -

Check out his channel here: youtube.com Outtro Screen Music Credit: Approaching Nirvana - Sugar High youtube.com

Start
AI OverviewDefault language

World of Tanks for Xbox 360 is presented as a purpose built console game rather than a mere port of the PC title. The interview emphasizes that the Xbox 360 version was developed from the ground up by War Gaming West in Chicago to fit the living room experience, with a faster pace, quicker progression, and a greatly redesigned user interface tailored for couch play. The panel explains that there is no cross-platform play due to Microsoft server infrastructure constraints, positioning the console version as a fresh entry that targets a new audience rather than simply porting the PC game. They discuss the free-to-play model on Xbox Live, where Gold subscribers can download and play, with a seven-day trial for silver players and in-game purchases that focus on convenience and personalization rather than direct advantages in battle. The conversation covers launch plans, with beta testing in North America and Europe, an initial lineup of about 70 tanks for the US and German lines, and an aggressive roadmap for DLC, new modes, maps, nations, and tanks to mirror the PC success. Throughout, the team stresses that purchases do not create pay-to-win advantages; the core battleground remains skill-based, with monetization centered on customization and convenience. By the end, the interview frames the Xbox 360 release as a carefully tuned, stand-alone experience designed to satisfy console gamers while preserving the strategic depth that fans expect from World of Tanks, with a clear commitment to ongoing content and updates post-launch.

Topics · gaming · technology · console gaming · online multiplayer