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Mad Genius Controllers - CES 2014

Linus Tech Tips@LinusTechTips33.6K viewsJan 12, 20145:17
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Yup. I'm gonna be all over this kickstarter! There are many ideas built into this that I really enjoy. The ability to just snap it back together with magnets and play normally is great and being able to rip your controller apart to beat some jerk over the head must be satisfying. Mad Genius Website : madgeniuscontrollers.com Mad Genius Mailing list : madgeniuscontrollers.com Our CES 2014 Sponsors: linustechtips.com twitter.com twitter.com @LinusTech Join our community forum: bit.ly

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The video presents the Mad Genius Controllers motion controller concept demonstrated at CES 2014. The host explains that this device relies on absolute positioning rather than traditional acceleration-based input, achieving an accuracy of about one hundredth of an inch. The controller can be split into two halves using magnets, allowing independent tracking of each hand which enables new gameplay mechanics such as bow shooting and dynamic interaction with environments. The system is designed to work within an 8 foot by 12 foot play area, and the tracked movement is linked directly to the in-game character, so players can duck behind objects, lean, and move as if they are truly within the virtual space. The controller remains fully functional as a standard gamepad when snapped back together, ensuring compatibility with existing games and consoles without requiring additional hardware modifications or software. A built-in motion editor lets developers or players customize motion profiles, enabling both out-of-the-box use and post-launch customization that can be shared via the cloud, which broadens accessibility for game makers and players alike. The interview also emphasizes the potential to support a wide range of legacy titles from PS1 era through modern releases, underscoring the device’s backward compatibility and a future where developers may write native support, though not strictly required for play. Overall, the presentation frames the Mad Genius Controllers as a bridge between traditional input and immersive physical interaction, aiming to enrich the gaming experience rather than simply add more raw speed or precision metrics.

Topics · Gaming · Virtual Reality · Human-Computer Interaction · Consumer Electronics