Apple’s VR headset will be *fine*
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Visit squarespace.com and use code macaddress to get 10% off We've been hearing rumours about Apple's upcoming AR/VR headset for years now. But seeing how slowely the tech category has grown over that time period, something seems off. So, before the next Apple event, we investigated. Buy a Meta Quest Pro: geni.us Buy XREAL (NREAL) Air AR Glasses: geni.us Purchases made through some store links may provide some compensation to Linus Media Group. ► GET MERCH: lttstore.com ► LTX 2023 TICKETS AVAILABLE NOW: lmg.gg ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @macaddressyt Facebook: @MacAddressChannel CHAPTERS --------------------------------------------------- 0:00 A new VR headset this way comes 0:41 Trying to look cool 2:27 Seeing where we're at now 3:19 This is not anything new 4:36 Thanks Squarespace 5:12 What should Apple's headset do? 7:45 Since they're not doing AR... 9:42 Thinking a little more simply 12:09 The industry is excited
Apple’s VR headset is approached with cautious optimism in this analysis, aiming to separate hype from what the device can realistically deliver. The video frames Apple’s entry as a measured attempt to establish a foothold in a still-maturing VR/MR space, noting that the hardware may be strong but the real breakthrough hinges on software, use cases, and developer support. A key tension is highlighted between AR ambitions and VR realities; the presenters argue that a pass-through, mixed-reality approach could offer more immediate value than a fully immersive AR experience that looks through a glass panel. They compare Apple’s strategy to established players like Meta, evaluating how Apple might leverage its ecosystem to drive new workflows, from productivity to creative tools. The discussion then pivots to what developers would need from Apple to unlock compelling experiences beyond gaming, including cross-platform accessibility, pricing models, and the integration of design and editing apps into a new spatial interface. In closing, the hosts emphasize that success will depend on practical, widely adopted software rather than hardware prowess alone, and they invite informed speculation about the headset’s best-use cases while underscoring the need for inclusive, creative software that expands how people work and play in mixed reality.
Topics · technology · science · consumer_electronics · virtual_reality · augmented_reality · mixed_reality · product_reviews
Questions answered
- What is the main takeaway about Apple's VR headset in this video?
- The main takeaway is that Apple's headset is expected to be solid hardware, but its success will depend on practical, widely adopted software and use cases beyond gaming, with a focus on pass-through mixed reality and developer ecosystem support.
- Why do the hosts favor a pass-through mixed reality approach over a full AR glasses strategy?
- They argue pass-through MR can offer immediate immersion and usability while remaining grounded in a familiar hardware form, potentially lowering barriers to adoption and better integrating with existing apps and workflows.