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The WAN Show: Oculus Acquisition Deep Dive, NVIDIA GTX Titan Z, Ripping Personal Backups Now Legal!

Linus Tech Tips@LinusTechTips127.7K viewsMar 29, 20141:50:30
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WAN Show Document: linustechtips.com Hotspot Shield Link for more information about accessing blocked content and to save 20% on Elite: hotspotshield.com Topic Timetable ----------Oculus Topics---------- 0:04:30 - Oculus VR Acquired By Facebook 0:04:30 - Oculus Acquisition Overview 0:12:30 - How The Oculus Acquisition Started 0:22:00 - Security With Oculus and Facebook 0:27:27 - New York Times Post 0:32:10 - Indicators 0:57:30 - Possibilities 1:03:30 - Palmer's Reddit 1:06:20 - Oculus Hires Michael Abrash 1:09:23 - Eye Dislike Facebook T-Shirt 1:35:08 - Titanic II ----------Show Topics---------- 1:10:59 - Intel Sponsor Spot 1:12:35 - Hotspot Shield Sponsor Spot 1:15:50 - Titan Z 1:21:16 - Nvidia Looks Beyond Maxwell 1:24:00 - More Bad News For Bitcoin Extended Timetable 0:00:00 - Explanation of the Problems 0:01:00 - Apology About Lateness 0:01:50 - Introduction to Topics 0:03:02 - Introduction Video 0:03:25 - Hotspot Shield Sponsor Spot ----------Oculus Topics---------- 0:04:30 - Oculus VR Acquired By Facebook 0:04:30 - Oculus Acquisition Overview - 0:05:30 - Negative Angles - 0:07:26 - Positive Angles 0:12:30 - How The Oculus Acquisition Started - 0:13:15 - Palmer's Post - 0:16:45 - Notch's Response - 0:19:35 - Thread Concerns - 0:20:20 - Facebook's Opinion 0:22:00 - Security With Oculus and Facebook - 0:22:34 - Old Zuckerberg Comments - 0:25:10 - Creepiness Factor 0:26:30 - Oculus Is Not Connected With Facebook (Funny) 0:27:27 - New York Times Post 0:29:24 - The Call - 0:30:25 - Reactions 0:32:10 - Indicators - 0:32:10 - Oculus Dropping Out Of Immersive Technology Alliance - 0:34:16 - Where The Thread Started - 0:35:19 - $75 Million Investment - 0:35:50 - VG24/7 Article - 0:37:00 - Ditto Posts - 0:38:11 - Random Kickstarters 0:40:51 - John Carmack Is Now A Facebook Employee 0:43:09 - Change Of Pace 0:44:45 - Are You Done With VR Strawpoll - NOT LTT 0:46:40 - Strawpoll - LTT - strawpoll.me 0:47:10 - Nvidia's Blog 0:48:45 - Notch's Post 0:51:30 - Strawpoll Results 0:52:00 - Opinions Are Changing 0:55:00 - Instagram and WhatsApp 0:55:40 - Google Instead Of Facebook 0:57:30 - Possibilities 0:59:00 - Linus Tangent 1:01:33 - Zuckerberg's Post 1:03:30 - Palmer's Reddit 1:05:55 - Carmack's Tweets 1:06:20 - Oculus Hires Michael Abrash 1:07:21 - Cancelling Preorders 1:09:23 - Eye Dislike Facebook T-Shirt ----------Show Topics---------- 1:10:59 - Intel Sponsor Spot - Linus Media Group covers PAX East - Brought to you by Intel 1:12:35 - Hotspot Shield Sponsor Spot - Visit bit.ly - For 20% off Elite prices use the code: LINUS 1:15:50 - TOPIC: Titan Z - 1:18:40 - Asus's Gaming Branded Board - 1:19:00 - Strawpoll - strawpoll.me 1:21:16 - TOPIC: Nvidia Looks Beyond Maxwell - 1:22:10 - NVLink 1:24:00 - TOPIC: More Bad News For Bitcoin - 1:24:28 - Bitcoin Is Now Considered As Property 1:25:50 - Portal's Coming To Shield 1:31:40 - DirectX 12 1:35:08 - SEGMENT- Better Than Bieber - Titanic II 1:36:55 - Disk Media Ripping Will Be Legalized In The UK 1:40:00 - HTC One M8 First Impressions 1:47:00 - Strawpoll Result 1:50:00 - Outro Video

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The WAN Show episode opens with the hosts addressing a delay and technical hiccups, noting that they invested in new gear to keep the show on schedule but still faced late starts. They acknowledge the frustration of a late show and pivot to the big topics of the week, starting with the Oculus acquisition by Facebook. The hosts set the agenda for a deep dive into the implications of the deal, the potential for VR to move from niche to mainstream, and the broader impact on the tech landscape. They also tease coverage of Nvidia’s strategies beyond Maxwell and Titan Z hardware, and they acknowledge a surprising legal development about disc ripping becoming permissible in the UK. This opening framing frames Oculus as a pivotal moment in VR and a lightning rod for broader tech debates. The discussion then segues into a high level overview of the Facebook–Oculus deal, including the price and how the cash and stock components were valued, while highlighting investor sentiment and market volatility around Facebook stock at the time. The hosts caution that much of the initial reaction centered on openness and openness versus control, setting the stage for nuanced debate about data privacy, platform governance, and the future of VR hardware. They present a balanced view of the potential positives, including accelerated hardware development, more aggressive hiring of talent such as Michael Abrash, and the possibility of broader immersive experiences powered by greater funding. They argue that Oculus could leverage Facebook’s scale to bring VR into mass adoption while preserving community-driven openness where possible. The show emphasizes that the investment signals a broader industry shift toward VR, even if the initial acquisition triggers fears about branding, data privacy, and corporate control. The hosts note Palmer Luckey’s and John Carmack’s public comments as essential to understanding the human side of the acquisition, including concerns about independence and the role of investors in strategic decisions. They highlight the tension between keeping a “community first” ethos and the realities of large-scale corporate funding, forecasting a future in which innovation may accelerate but control dynamics become more complex. The discussion moves to the technical implications of the deal, including how Oculus might benefit from Facebook’s infrastructure, open development initiatives, and the potential for more rapid hardware iteration. They also consider the implications for the broader immersive technology ecosystem, including alliances like the Immersive Technology Alliance and the potential shifts in industry standards and collaboration. The team analyzes notable reactions from the community, including support from notable figures like Notch, and concerns about privacy and data usage, particularly with eye tracking and on-device sensing. They reflect on the dialogue around openness versus control, explaining how Facebook’s platform strategy could influence future VR experiences, developer ecosystems, and monetization models. The episode then delves into Palmer Luckey’s Reddit and Oculus blog posts, extracting key statements about demand for development kits, the approach to openness, and the strategic vision for VR as a long-term platform. They weigh the optimism about immersive experiences against skepticism about data collection, advertising, and the influence of large investors on product direction. The hosts quote Zuckerberg’s public remarks on connectivity and the long-term view for VR as a networked platform, noting how this framing aligns with Facebook’s broader business model and product ecosystem. They discuss the role of investors like Mark Andreessen and the board’s influence on Oculus, highlighting how venture funding can shape product goals and governance, sometimes at odds with community expectations. The show moves to a critical analysis of branding and branding strategy, referencing a controversial New York Times article and subsequent clarifications that helped dampen fears, while still acknowledging lingering concerns about how Facebook branding might influence Oculus hardware and user experience. The team examines the ITA Immersive Technology Alliance dynamics, Oculus’ reported departure, and how such industry groups influence standards, interoperability, and the competitive landscape for VR hardware. They summarize the threads and comments from Palmer Luckey’s community Q&A, including clarifications about community-first commitments and the implications of large-company investment on independence. The discussion returns to practical concerns about privacy creep, data collection, and the need for transparency, with the hosts arguing that openness and clear user controls will be essential for broad consumer trust in VR. They close the Oculus segment by reiterating the core stakes: accelerated innovation, potential mass-market adoption, and the need for safeguards that keep user trust intact as VR becomes more integrated with everyday digital life. The show then shifts to Titan Z and Nvidia’s broader roadmap, exploring the Titan Z’s positioning in the market, benchmarks, and the implications for high-end PC builds. They discuss Nvidia’s strategy beyond Maxwell, including hardware acceleration, memory bandwidth considerations, and the role of NVLink in future architectures. The hosts speculate on how Nvidia’s roadmap might influence VR rendering pipelines, developer tools, and performance expectations for immersive experiences, tying these threads back to the overarching VR trajectory begun with Oculus. Attention then turns to Bitcoin coverage, with the hosts presenting the context for “More Bad News For Bitcoin” and the broader implications for crypto markets in tech circles. They outline how cryptocurrency volatility intersected with hardware demand, hardware pricing, and investor sentiment during this period, providing a snapshot of the ecosystem’s health. Sponsor segments appear amid the discussion, with Intel and Hotspot Shield highlighted as partners of the WAN Show, and the hosts explain the value these sponsors provide in enabling long-form tech discussion and the coverage of time-sensitive topics like Oculus. The pacing of the show balances deep technical analysis with lighter moments, including banter about the Titanic II project, and a reminder that the episode is designed to educate, entertain, and provoke discussion about the near-term and long-term implications of major tech moves. The final portions of the episode circle back to the core themes: the acceleration of VR development, the tension between openness and control under large-scale funding, and the uncertain but exciting path forward for immersive technology, advanced GPUs, and digital economies. They wrap with a nod to the community and a call to stay tuned for ongoing coverage as new information and developments continue to unfold, reinforcing the WAN Show’s role as a deep dive into the forces shaping technology in real time.

Topics · vr · technology · hardware · tech_news · digital_media

Questions answered

What was the main business rationale Zuckerberg cited for Oculus under Facebook’s ownership?
Zuckerberg described a software and services oriented model where Oculus would become a network enabling communication and virtual goods, with monetization envisioned later through advertising and platform services rather than hardware sales alone.
Why did Palmer Luckey and Notch comment matter in the discussion?
Luckey’s public posts framed the acquisition as a path to broader VR investments and open development, while Notch’s responses helped reassure the community about VR progress and competition driving innovation, making their voices central to understanding community sentiment.
What were the key privacy concerns raised by viewers about Oculus under Facebook?
Concerns focused on intrusive data collection, eye-tracking potential, and broader Facebook data practices, along with questions about branding and the possibility of a more closed ecosystem impacting creator freedom and user control.