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Razer "GAMING" Phone.. - WAN Show November 3, 2017

Linus Tech Tips@LinusTechTips439.3K viewsNov 4, 20171:09:31
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YT
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Promos

Head over to symless.com and save 50% on Synergy today! Visit squarespace.com and use offer code WAN for 10% off Zotac ZBOX Giveaway: gleam.io PI225 Amazon Purchase Link: geni.us MI553 Amazon Purchase Link: geni.us Magnus EN1070 Amazon Purchase Link: geni.us Join Bitwit Ultra: linustechtips.com Soundcloud: soundcloud.com Forum: linustechtips.com Timestamps courtesy of JJMC89. 00:04:25 - Bitwit Ultra comes to Floatplane 00:28:45 - Titan X Collector's Edition 00:38:00 - Razer phone announced 00:54:17 - Sponsor: Synergy 00:56:03 - Sponsor: Squarespace 00:57:54 - Sponsor: Zotac 01:00:28 - Vanilla WoW by Blizzard 01:02:41 - Apple engineer fired after daughter posts iPhone X review video 01:07:13 - Broadcom to acquire Qualcomm 01:07:29 - People line up for iPhone X TIMESTAMPS FOR MOBILE USERS Courtesy of Beezohh 04:33 - Kyle from Bitwit Joins Floatplane / Floatplane News 28:52 - Titan X Collector's Edition 38:00 - Razer Phone 54:17 - Sponsor: Synergy 56:03 - Sponsor: Squarespace 57:58 - Sponsor: Zotac Zbox 1:00:28 - Blizzard plans to bring back Vanilla WOW servers 1:02:40- Apple fires engineer over his daughters iPhone X video 1:07:28 - Number of people lining up for iPhone releases

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AI OverviewDefault language

The WAN Show episode from November 3, 2017 opens with a lively stream of banter and a special guest from Bitwit, Kyle, who struggles with audio connectivity but adds a contagious energy to the show. The hosts acknowledge the audience, tease the topics of the day, and set the stage for a lengthy, multi-segment broadcast that blends tech news with behind-the-scenes platform development. Early on, Kyle is introduced as the first creator to join Floatplane, Linus Media Group’s new streaming platform, and the team discusses the implications of a creator-first model. The conversation pivots to Floatplane’s pre-alpha status, with Kyle sharing firsthand impressions of early access, community warmth, and the challenges of onboarding without compromising the platform’s long-term goals. The panel uses the moment to highlight the logistical and cultural shifts required to move creators from traditional channels to a purpose-built platform, emphasizing creator control and sustainable margins. By weaving in anecdotes about user feedback and multi-quote features, the hosts illustrate how Floatplane aims to balance creator flexibility with a clean, scalable experience. A recurring thread throughout this opening block is transparency about what’s working, what isn’t, and why certain strategic choices,like not offering bundles,are made to preserve platform health and creator rights. The segment ends with a tease of upcoming site demonstrations and a commitment to show concrete, early-stage CMS and UI elements, signaling a policy of openness while continuing to iterate behind the scenes. The show then transitions into broader tech news, with attention moving from Floatplane to high-profile hardware releases and industry moves that affect both viewers and creators alike. The Titan X collector’s edition and AMD/EPYC conversations surface as context before the big moment of the day, the Raz­er gaming phone reveal, which is framed as part of a broader ecosystem of gamer-oriented hardware. The hosts pepper in sponsor messages with quick, practical promos for Synergy, Squarespace, and Zotac, ensuring the show remains a well-rounded tech digest while keeping the flow engaging. As the Razor phone discussion takes center stage, the crew debates target audiences for mobile gaming devices and reflects on the expectations and perceived value of high-refresh-rate displays, large RAM configurations, and the utility of gaming-centric phones for real-world gameplay. The conversation broadens to a reflection on how premium devices intersect with software ecosystems, battery life, and cooling considerations, with measured skepticism about whether a gaming phone represents a meaningful leap or a niche indulgence. Throughout the episode, demos, product teasers, and live-site mockups illustrate the direction Floatplane could take in terms of layout, video prominence, and community features, underscoring the show’s dual focus on entertainment and real-world platform development. Final segments tease live testing, multi-resolution streaming ambitions, and the practicalities of connected accounts, sign-ins across Bitwit Ultra and Floatplane, and ongoing payment and account infrastructure work that underpin the platform transition. The show pauses for a candid acknowledgment of the ongoing workload, transparency about alpha status, and a commitment to keep viewers informed as the site evolves from concept to a working product. The broadcast closes with a nod to audience expectations, a reminder of the real-world constraints of building a platform, and a forward-looking note about ongoing testing and potential improvements as Floatplane grows. In sum, this WAN Show blends insider platform updates with high-profile hardware chatter, presenting a multi-faceted view of how content creators, hardware enthusiasts, and streaming technology intersect in late 2017.

Topics · technology · gaming · hardware · online-platforms · video-streaming · tech-news

Questions answered

What is Floatplane and why is it important to Linus Tech Tips and Bitwit?
Floatplane is a creator-first streaming platform that Linus Tech Tips and Kyle from Bitwit discuss joining as early adopters. The goal is to provide a sustainable model that supports creators and offers features not found on traditional platforms, such as closer creator control and potential monetization options. The discussion emphasizes long-term health and fair margins for creators.
What are the key hardware topics covered in this WAN Show episode?
Key topics include the Titan X Collector's Edition and the Raz­er gaming phone, with debates about whether the Raz­er phone represents a meaningful upgrade for mobile gaming and how its specs compare to traditional high-end phones. The panel also touches on 120 Hz displays, RAM capacity, cooling, and general implications for gaming hardware ecosystems.