The WAN Show - LTT "Reacts" to.. Illegal Cosplay! - Jan 29, 2016
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linustechtips.com Sponsors! Lynda.com Link: lynda.com for a 10 day free trial Soundcloud Link: soundcloud.com Timestamps courtesy of Sam Tilling (IPickle), Brandon Axtmann, JJMC89 & Ghost 00:02:50 The Fine Brothers allow fans to create their own ‘react’ videos. 00:11:00 US Supreme Court May Rule Cosplay Illegal 00:20:20 Cortana now scans your emails to make sure you keep promises. 00:26:20 Jim Keller moves to Tesla as Vice President of Autopilot Hardware Engineering 00:32:20 ASUS now holds more than 40% of the gaming monitor market share 00:38:50 Sponsor: Lynda.com 00:40:10 Nvidia launches GT 710 Graphics Card 00:45:00 Circuit City is coming back 00:48:50 Ignoring cable industry protest, FCC says it will “unlock the set-top box” 00:54:05 Nvidia shows off it’s ‘Light Field’ VR headset 00:58:25 Sony to “Spin Off” PlayStation as its own company 00:59:00 Samsung readies 144hz 3440 x 1440 monitors 01:01:00 Apple's iphone 7 plus secret camera project revealed 01:04:10 iPhone 5se has now entered mass production? 01:08:39 LTT’s New Server 01:11:40 Microsoft refunded dad’s $8k FIFA bill.
The WAN Show episode dated January 29, 2016 begins with Linus and Luke discussing the concept of negative day patches in the gaming industry, a playful nod to the idea of preloading and patching software before release. They set the tone for a Friday show filled with rapid-fire tech topics and light banter about viewers’ plans for the evening. The hosts then introduce the main topic, the Fine Brothers’ React series and the controversy surrounding the licensing of their show format and assets. They explain that the Fine Brothers are offering a license for the show format, not for the idea of reaction videos, and that this license would permit localization and reuse of assets to reproduce a similar production. The discussion clarifies the nuance between licensing a format and enforcing copyright on individual reaction videos, emphasizing that creating original content in the same style remains permissible. The segment pivots to the broader implications for creators worldwide, outlining how licensing could influence monetization and the dissemination of reaction-based content across platforms. The WAN Show then explores how this licensing arrangement might affect independent creators, studios, and large networks that rely on reaction formats to generate engagement and revenue. The hosts provide context by summarizing public statements from Fine Brothers Entertainment that they do not own the concept of reaction videos and do not intend to strike creators who produce similar content, while still aiming to monetize through a licensed framework. They discuss how the license could include a kit of materials, branding, and tools to reproduce the show’s format, enabling localization rather than prohibiting others from producing similar content entirely. The conversation transitions to the topic of content protection, distinguishing between copyright law and trademark considerations, and noting that the line between creative expression and functional formats can be blurry in intellectual property law. Linus and Luke debate the potential impact on hobbyists and professional cosplayers who monetize their work, highlighting that enforcement is unlikely for casual fans attending events in costumes but could arise for those turning cosplay into a business model. They consider examples of how major studios may respond to infringement involving costumes, logos, and branded imagery, drawing on prior incidents in popular culture. The hosts emphasize that cosplay enthusiasts often operate with a passion rather than commercial intent, yet point out that professional cosplayers and event organizers could face more significant risk if profits are involved. The show transitions to a broader discussion of intellectual property and the complexities of protecting creative assets in a world of fan culture and fan-made content. The hosts reflect on the responsibilities of studios to protect their IP while acknowledging the reality that many fans contribute to the ecosystem by creating derivative content that sustains interest in franchises. The discussion then broadens to other tech and entertainment topics, including a Supreme Court case touching on cosplay copyright issues, and the nuanced distinction between functional design and artistic expression in apparel. The WAN Show uses these legal debates to illustrate how cultural artifacts such as costumes and branded merchandise intersect with modern media formats and online distribution. The hosts then shift to lighter topics, including comments on Cortana scanning emails for commitments, which they frame as a contemporary example of predictive assistant technology integrated into daily life. They explain that the Cortana feature reads content locally on the user’s machine and can remind or calendarize commitments, while also noting privacy considerations and opt-out options. The episode returns to hardware news, with a discussion of Nvidia’s GT 710, a low-end card aimed at HTPCs and small form-factor systems, and a debate about its performance relative to integrated graphics. They contextualize the GT 710 as a budget option that competes poorly with contemporary GPUs but serves niche needs for basic media tasks. The hosts compare the GT 710’s value proposition against used and older cards, emphasizing the podcast’s philosophy of honest recommendations and the importance of consumer education to avoid spending on underperforming hardware. The show also touches on the state of gaming monitors, criticizing incumbents for losing market share to fast-moving competitors like Asus, while exploring the pros and cons of new high-refresh-rate models such as 100 Hz 34-inch ultrawide displays. They discuss price points, features like G-Sync and FreeSync, and the evolution of design aesthetics away from glossy plastics toward more durable, matte finishes. The hosts reflect on the monitor market’s competitive dynamics, lamenting missed opportunities by major brands and celebrating the rapid rise of aggressive entrants that push both performance and value forward. The WAN Show then returns to advertising and sponsor segments, highlighting Linda.com as a resource for creators to develop filming, editing, and post-production skills, and outlining how the platform can help viewers improve their own content production. The discussion covers additional advertising topics, including the process of processing times on YouTube and Vessel, and the team’s wish for faster platform integration to streamline publishing and distribution. The episode closes with a broader tech recap, including Nvidia’s GT 710 positioning, the potential resurgence of Circuit City, and the ongoing evolution of set-top box policies and light-field VR concepts, all framed within Linus and Luke’s characteristic mix of humor and critical analysis. The WAN Show ends on an upbeat note, teasing new server setups and future experiments while acknowledging the audience’s enthusiasm for longer, deeper dives into hardware and industry controversies. The hosts sign off with a wink to viewers about upcoming topics and remind them of the show’s ongoing mission to help viewers make smarter tech decisions.
Topics · technology · media · entertainment · law · intellectual-property
Questions answered
- What is the Fine Brothers licensing actually granting?
- The licensing covers the format and assets used in the React show, enabling localization and reproducibility of the show’s structure rather than granting ownership of the reaction video concept itself.
- Will casual cosplayers be targeted by copyright enforcement?
- Enforcement is unlikely for casual cosplayers or attendees at events, especially when monetization is not part of their activities; risk is higher for professional cosplayers who monetize and commercialize their content.
- Why is Cortana scanning emails considered non-creepy in this discussion?
- Because the feature reads content locally on the user’s device and only creates reminders or calendar entries when the user enables and approves it, maintaining a level of user control and privacy.