Star Citizen: The Best Game Ever | TechLonger
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Promos
Get the right tool for the job at ifixit.com ►HUGE thanks to everyone who helped with this video! Alex Potvin [editor, absolutely killed it IMO] - twitter.com Morphologis [YouTuber, Architect, Space Man] - youtube.com Tyler Witkin [CIG Director of Community, crack Idris pilot] - twitter.com Bootcha [YouTuber, Documentarian, Man of Mystery] - youtube.com Beet Wagon [r/starcitizen_refunds mod, human being and not a literal wagon full of beets] - youtube.com Luke Lafrieniere twitch.tv Play Star Citizen for free until June 1 robertsspaceindustries.com GamersNexus Star Citizen playlist: youtube.com Digital Foundry's coverage: youtube.com BedBananas Prison Escape: youtu.be LISTEN TO THE TECH NEWS: lmg.gg GET MERCH: lttstore.com SUPPORT US ON FLOATPLANE: floatplane.com Timestamps: 0:00 Sploding 0:11 Intro 1:56 What Is Star Citizen? 6:15 Have You Heard Of Elite Dangerous 8:03 Custom-built Tech 10:04 Chris Roberts, History, and Fans 16:55 Linus shenanigans 19:40 What Does It All MEAN?? AFFILIATES & REFERRALS --------------------------------------------------- ►Affiliates, Sponsors & Referrals: lmg.gg ►Private Internet Access VPN: lmg.gg ►MK Keyboards: lmg.gg ►Nerd or Die Stream Overlays: lmg.gg ►Official Game Store: nexus.gg ►Amazon Prime: lmg.gg ►Audible Free Trial: lmg.gg ►Our Gear on Amazon: geni.us FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @TechLinkedYT Facebook: @TechLinked FOLLOW OUR OTHER CHANNELS --------------------------------------------------- Linus Tech Tips: lmg.gg Mac Address: youtube.com Techquickie: lmg.gg ShortCircuit: lmg.gg LMG Clips: lmg.gg Channel Super Fun: lmg.gg Carpool Critics: lmg.gg
Star Citizen is introduced as the most controversial and ambitious space game project in modern gaming, framing the discussion around its long roadmap, massive crowdfunding, and high expectations. The video asserts that the question of when Star Citizen will release is less interesting than understanding what the project is attempting to build, including a highly detailed, physics-based universe with countless ships, planets, and complex internal systems. It contrasts Star Citizen with Elite Dangerous, noting that while both games aim for realism and scale, Star Citizen aims to create a fully immersive universe with ship interiors, modular components, and on-foot exploration that pushes beyond typical space sims. The host explains that the project is built on proprietary tech developed from scratch, including a 64-bit coordinate system, planetary generation, weather systems, and a face-over-ip interface, all designed to create a perception of a living universe that persists across sessions. He also outlines the artistically ambitious but controversial nature of crowdfunding, where backers fund ongoing development rather than a finished product, resulting in a product that exists as an evolving alpha rather than a released game. Throughout, the video frames Star Citizen as a phenomenon that can be seen as either the greatest game ever or a lengthy con, depending on one’s perspective and tolerance for delayed promises. The narrative then shifts to a deeper look at Chris Roberts, the vision behind the project, and how his early space sims influenced the ambitious scale of Star Citizen, while also highlighting criticisms of leadership style and financial management. The video interrogates why a game would pursue such a massive, tech-intensive approach instead of shipping something smaller but polished first, and it considers the meta-game of fan involvement, transparency, and community-driven expectations. The concluding sections emphasize how the community has kept Star Citizen afloat with faith and ongoing crowdfunding, while acknowledging the risk of disillusionment if the project never reaches a traditional release, ultimately leaving the door open to the possibility of the project becoming either an unfulfilled dream or a revolutionary, unprecedented space sim experience.
Topics · technology · gaming · space
Questions answered
- Why does Star Citizen pursue such a large, technically complex development approach instead of shipping a smaller title first?
- The video argues this approach stems from Chris Roberts and the team aiming to create a highly immersive universe with internally built technology, rather than leveraging existing engines, in order to achieve a next-level space sim and potentially a grand, matrix-like metaverse.
- What is the role of backers in Star Citizen's development model according to the video?
- Backers fund ongoing development rather than a finished product, creating a sense of participation in a live development process and a belief that the project could eventually become something extraordinary, even if release timelines remain uncertain.
- How does the video compare Star Citizen to Elite Dangerous in terms of scope and gameplay experience?
- It positions Star Citizen as having more ambitious interior ship systems and planetary exploration, while Elite Dangerous provides a fully released, expansive but differently structured experience; Star Citizen is framed as building a full universe with deep tech that Elite Dangerous has not implemented.