These Games Are AWFUL
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Promos
Try FreshBooks free, for 30 days, no credit card required at freshbooks.com With the recent fiasco surrounding the Cyberpunk 2077 launch, let's have a look at some other infamous titles that went horribly wrong due to developer shenanigans. Leave a reply with your requests for future episodes, or tweet them here: twitter.com ►GET MERCH: lttstore.com ►SUPPORT US ON FLOATPLANE: floatplane.com ►LTX EXPO: ltxexpo.com AFFILIATES & REFERRALS --------------------------------------------------- ►Affiliates, Sponsors & Referrals: lmg.gg ►Private Internet Access VPN: lmg.gg ►MK Keyboards: lmg.gg ►Nerd or Die Stream Overlays: lmg.gg ►NEEDforSEAT Gaming Chairs: lmg.gg ►Displate Metal Prints: lmg.gg ►Epic Games Store (LINUSMEDIAGROUP): lmg.gg ►Official Game Store: nexus.gg ►Amazon Prime: lmg.gg ►Audible Free Trial: lmg.gg ►Our Gear on Amazon: geni.us FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech Twitch: twitch.tv FOLLOW OUR OTHER CHANNELS --------------------------------------------------- Linus Tech Tips: lmg.gg TechLinked: lmg.gg ShortCircuit: lmg.gg LMG Clips: lmg.gg Channel Super Fun: lmg.gg Carpool Critics: lmg.gg
The video opens by acknowledging the letdowns that can come with big game releases and sets the stage by referencing the Cyberpunk 2077 controversy as a recent example of how developer decisions can backfire. It then recounts Duke Nukem Forever, explaining how the project dragged on for 15 years, switching engines from Quake II to Unreal, and undergoing continuous leadership and scope changes that drained resources and delayed progress until a troubled 2011 release. The narrative highlights the irony of a game that was hyped with modern features yet felt dated upon release, attributing some of the disappointment to a small team, shifting priorities, and financial strain that forced a fragmented development process. The discussion shifts to Sonic the Hedgehog for PS3 and Xbox 360, commonly known as Sonic 06, detailing Sega’s attempt to modernize with cut‑edge graphics and a new engine, which ultimately yielded a visually impressive but poorly playable experience due to a rushed development cycle and managerial changes. The video then turns to Star Wars Battlefront II (2017), analyzing how the beautiful visuals and a strong multiplayer component were overshadowed by a punitive and grindy progression system that required heavy real‑world spending on loot boxes, provoking widespread backlash and even government scrutiny. Finally, the host notes how these cases illustrate a recurring pattern in the industry where hype, marketing, and rushed releases collide with execution, calling for audience input on future episodes and promising to discuss more examples of infamous game debuts in the series."
Topics · video games · video game industry · technology · entertainment
Questions answered
- What are the three games highlighted for disastrous launches in this episode?
- Duke Nukem Forever, Sonic the Hedgehog 06, and Star Wars Battlefront II.
- Why is Star Wars Battlefront II cited as a notorious launch?
- Because its progression system required extensive grinding and real money loot boxes, leading to widespread backlash and government scrutiny.