Entry № 041-3 / V-3444 · 0:00 synced

EA's Lootbox Gambling in Battlefront 2 - WAN Show November 17, 2017

Linus Tech Tips@LinusTechTips241.1K viewsNov 18, 20171:18:48
Source
YT
Views
241.1K
Subscribers
16.8M
Critic
?
Audience
?

0 up · 0 down · 0 ratings

Promos

Get iFixit's Pro Tech Toolkit now for only $59.95 USD at ifixit.com Use offer code TECHTIPS to save 20% off your next Mack Weldon purchase at geni.us Zotac ZBOX Giveaway: gleam.io PI225 Amazon Purchase Link: geni.us MI553 Amazon Purchase Link: geni.us Magnus EN1070 Amazon Purchase Link: geni.us Soundcloud: soundcloud.com Forum: linustechtips.com Timestamps courtesy of JJMC89. 00:02:05 - Battlefront 00:25:25 - iPhone X Face ID hacked 00:34:39 - Tesla semi and Roadster 00:47:13 - Sponsor: iFixit 00:48:40 - Sponsor: Mack Weldon 00:49:43 - Sponsor: Zotac 00:52:48 - Floatplane 00:54:32 - Firefox hardware survey 01:00:00 - Firefox Quantum 01:06:54 - Apple delays HomePod until after the holidays 01:13:16 - Amazon Echo coming to Canada

Start
AI OverviewDefault language

The WAN Show episode from November 17, 2017 centers on EA's Battlefront 2 controversy surrounding loot boxes and pay-to-win mechanics, but it also covers other major tech stories of the week. The hosts outline how Battlefront 2 launched with a progression system that many perceived as time-gated and money-driven, arguing that unlocking heroes like Vader could require an extraordinary amount of in-game grinding or real money. The discussion makes clear that the game’s economy was designed around loot boxes and crafting materials, tying player advancement to spending, which sparked a global debate about whether such mechanics constitute gambling. Early on, the hosts reference a Reddit thread detailing an alleged 40-hour path to unlock a hero, highlighting how the system rewarded spending and time in a way that disadvantaged non-spending players. They discuss the broader industry context, noting how loot boxes in other titles like Overwatch and Shadow of War have also stirred controversy, but emphasize that Battlefront 2 represented a much more overt pay-to-win dynamic in a full-priced title. The segment lays out the core criticisms: reward structures that are not based on skill, the perceived inevitability of a spending-arms race, and the moral implications of monetizing core competitive advantages. The hosts then explain the real-world fallout, including Belgium’s consideration of classifying such mechanics as gambling, and the reaction from players who felt deceived by the marketing and the in-game economy. As the discussion shifts to the developer response, they note that EA and DICE issued statements that many viewers found evasive or unsatisfactory, triggering widespread calls for refunds or boycotts. The conversation then pivots to a broader tech panorama, including Firefox Quantum, Face ID hacks, and an update on Tesla's semi truck and Roadster, situating the Battlefront storm within a week of notable hardware and software news. Sponsorship segments interrupt the debate to highlight iFixit, Mack Weldon, and Zotac, but the core of the show remains the ethical and economic questions surrounding loot boxes in AAA games. The team uses real-time fan chatter and a primer on the Belgium Gambling Commission’s position to illustrate how game design choices can have political and legal ramifications far beyond entertainment. They examine the social impact on players who feel outmatched by paying peers, and speculate on whether the industry will adapt by reducing or redesigning monetization tactics. The hosts emphasize the tension between consumer expectations and industry revenue models, predicting that the controversy could influence future game pricing, post-launch support, and the regulatory landscape for microtransactions. The discussion then revisits how the Battlefront 2 controversy unfolded on social media, including the infamous downvoted Reddit thread, and how the public relations missteps compounded the financial risk for EA. Viewer opinion, they note, skewed toward anger about paying eighty dollars for a game with microtransactions that could confer significant advantages, while some viewers also defend the concept as a revenue stream that funds ongoing development. The hosts reflect on the possibility that the controversy could yield long-term benefits by forcing a shift toward more transparent and fair progression systems in future titles, or alternatively, by pushing players toward refunds and digital storefront backlash. Finally, the episode closes with a brief glance at related tech news and audience reactions, underscoring a moment in time when loot boxes became a flashpoint for debates about gambling, consumer rights, and the responsibility of game publishers to their customers. The overarching takeaway is that Battlefront 2 exemplified a tipping point where monetization strategies collided with consumer expectations, regulatory scrutiny, and the evolving ethics of game design in the modern era, prompting both industry introspection and public discourse about the future of microtransactions in premium games.

Topics · gaming · technology-news · consumer-electronics · security

Questions answered

What sparked the Battlefront 2 controversy according to the WAN Show discussion?
The controversy centered on Battlefront 2's progression system, which tied powerful in-game advantages to loot boxes and real-money purchases, creating a pay-to-win dynamic in a full-priced AAA title.
Did the hosts think the developer response helped?
No, they characterized the developer response as evasive and unsatisfactory, contributing to ongoing backlash and calls for refunds.
What broader implications did the hosts discuss beyond Battlefront 2?
They connected the issue to regulatory scrutiny in Belgium, potential gambling classifications for loot boxes, and the larger debate about monetization practices in modern gaming.