Far Cry 4 Video Card Showdown
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Far Cry 4 comes on the heels of a terrible PC port from Ubisoft in Assassin's Creed Unity... Can we expect the same issues from Far Cry 4? Sponsor link: linustechtips.com Pricing & discussion: linustechtips.com Support us: linustechtips.com Join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Adhesive Wombat -
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Far Cry 4 Video Card Showdown opens by framing the objective: to compare AMD and Nvidia GPUs in Far Cry 4 at launch, assessing which cards deliver better performance and where driver optimizations may lie. The host notes a few early game bugs, such as tearing and inconsistent vsync behavior, and explains how those issues will shape the benchmarking process. He emphasizes that testing will use factory clock speeds to minimize CPU bottlenecks and ensure the graphics card differences are clearly visible. The video then walks through the benchmarking setup, including how the run advances immediately after a dinner sequence and into a tense driving segment where players must navigate explosions and pursuers while maintaining consistent framing for each run. The host also discusses the 4K testing challenges, including VRAM constraints and a temporary solution of resetting to defaults to stabilize performance, while noting that AMD may receive driver updates in the future. He reminds new viewers that a Dragon Age Inquisition comparison is coming soon and that the team tests games close to launch since that is when many players begin to engage with these titles. The segment concludes with practical tips for replicating the tests, such as how to start runs, when to use Shift for sprinting, and the importance of keeping the camera facing forward to maintain uniform results across cards, before inviting viewers to engage with the forum, share the video, and consider sponsorship and affiliate links.
Topics · technology · gaming · hardware · benchmarks
Questions answered
- What factors influence GPU performance in Far Cry 4 at launch?
- GPU performance is influenced by driver optimizations, VRAM limits at high resolutions like 4K, game engine behavior at launch, and how the game handles vsync and frame pacing.
- Why are factory clock speeds used in the benchmarks?
- Factory clock speeds are used to minimize CPU bottlenecks and isolate graphics card performance for clearer comparisons between GPUs.