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The new PSVR is awesome... except for one thing - PSVR 2

ShortCircuit@ShortCircuit642.1K viewsJan 11, 20238:36
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Get your overpriced stickers at shortlinus.com Sony's PSVR was a great entry into the VR space, but it had some major flaws that made gameplay feel a bit limited compared to the PC VR competitors, so when Adam heard that the new PSVR 2 was going to be at CES, he knew he had to see if the features and controllers made the experience more playable. Want us to unbox something? Make a suggestion at lmg.gg ► SUBSCRIBE ON FLOATPLANE: floatplane.com ► GET MERCH: lttstore.com ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► PODCAST GEAR: lmg.gg ► SUPPORT US ON FLOATPLANE: floatplane.com FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @shortcircuityt TikTok: @linustech Facebook: @ShortCircuitYT CHAPTERS --------------------------------------------------- 0:00 The old headset was cool but... 0:25 What's new with the PSVR headset 3:16 The new Sense controllers 4:33 Sponsor - dbrand 5:09 Gaming impressions - Horizon VR Call of the Mountain 7:03 Pricing, release date, games, and overall thoughts 8:30 Outro

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AI OverviewDefault language

The video provides a detailed look at the PSVR 2, highlighting a major leap from the original PSVR. The host emphasizes the switch to inside-out tracking, eliminating the need for a camera and the awkward Move controllers, which dramatically expands the play space and freedom of movement. Key hardware upgrades are outlined, including a larger field of view, a higher resolution display per eye, and a 120 Hz refresh rate that collectively improve image clarity and smoothness. The new Sense controllers are also covered, showcasing a modern button layout, adaptive triggers, and finger tracking that aligns with competing VR standards, while maintaining Sony’s haptic feedback system across both the headset and controllers. Eye tracking is introduced as the basis for foveated rendering, allowing rendering detail to focus where the user is looking, which helps performance on PS5 hardware. The host also discusses practical considerations like pass-through capabilities, comfort, and the included accessories such as earbuds and a redesigned gasket, while noting potential concerns like chromatic aberration at the edges of the field of view and the lack of clear backward compatibility with PSVR1 titles. Finally, pricing and release timing are analyzed, presenting the PSVR 2 as a compelling value at launch and teasing anticipated games like Horizon VR and Resident Evil Village, with caveats about library support at launch and the need for future software updates to fix tracking quirks or expand compatibility. Overall, the video balances excitement for the PSVR 2’s technical progress with practical caveats, painting a picture of a more polished VR platform that could redefine Sony’s stance in the space, provided software support and cross-title compatibility continue to mature after launch.

Topics · technology · virtual_reality · gaming · consumer_electronics

Questions answered

What is the main upgrade that PSVR 2 brings over the original PSVR?
The PSVR 2 uses inside-out tracking, a larger field of view, higher per-eye resolution, and a 120 Hz refresh rate, along with revamped Sense controllers for better input tracking.
Does PSVR 2 support backward compatibility with PSVR1 games?
According to the video, backward compatibility is not guaranteed, with potential limited compatibility via ports or upgrades at the developer's discretion, and the presenter notes that many PSVR1 titles may not work on PSVR2.
What are some notable new features included with PSVR 2 besides tracking and controllers?
Notable features include eye tracking for foveated rendering, improved display using OLED panels, passive pass-through capabilities for quick checks, and enhanced audio integration with the headset and earbuds for Sony’s spatial audio system.