The WAN Show - Nintendo Switch & Razer Buys.. THX?? - October 21, 2016
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Promos
Mack Weldon: Use offer code TECHTIPS to save 20% at bit.ly Cablemod: Save 20% on all Cablemod products at bit.ly iFixIt link: ifixit.com - Offer code WANSHOW to save $5 off a purchase of $10 or more Forum link: linustechtips.com Soundcloud Link: soundcloud.com Timestamps courtesy of Ghost and JJMC89. 00:01:48 - Nintendo Switch 00:28:14 - Razer purchases THX 00:33:58 - Sponsor: Mack Weldon 00:36:18 - Sponsor: iFixit 00:39:01 - Sponsor: Cablemod 00:43:05 - Tesla reveals Autopilot 2.0, available on all new cars including Model 3 00:48:55 - Massive DDOS takes down multiple sites attacking public DNS service 00:50:02 - The New Razer Blade Pro announced 01:02:53 - AMD announces Q3 2016 financial results 01:10:11 - Ubers ad-toting drones are heckling drivers stuck in traffic 01:11:49 - Samsung is the first 10nm chip maker 01:15:37 - Microsoft research demonstrates actuator which allow feeling virtual objects in 3D space 01:16:36 - PS4 Pro is basically two PS4 chips, using one for old games and both for Pro enhancements 01:18:01 - PlayStation VR shifts 50,000 units in Japan in first-week sales
The WAN Show episode from October 21, 2016 centers on a whirlwind of hardware and gaming news, kicked off by the Nintendo Switch reveal and the broader context of Nintendo’s upcoming portable console. The hosts describe the Switch as a hybrid device that can function as a handheld, a home console, or a table‑top setup, with detachable controllers that can be used by two players or in a local wireless network. They discuss the strategic significance of Nvidia providing the hardware, noting that this could bring a programmable GPU to a Nintendo handheld for the first time, and they compare the form factor to devices like the Nvidia Shield tablet and various prototype rails and docks that hint at a tablet‑style console, all while trying to parse how the dock, the screen, and the controllers will interact in real usage. Throughout, they emphasize the ambiguity around what the dock actually does beyond power and video pass‑through, and they speculate about potential software and hardware interoperability questions, including media format, game compatibility, and potential motion controls. The segment closes with a recognition that Nintendo’s naming choice Switch is controversial among the hosts, who joke about branding and the perception of Nintendo’s product naming strategy historically, and segue into other topics with a mix of skepticism and curiosity about how Nintendo will execute full software support across two distinct platforms. The team transitions to sponsor reads and then moves into a broader discussion about Razer’s THX acquisition, signaling a shift from Nintendo’s hardware strategy to audio and certification ecosystems in the tech world. They suggest that THX’s acquisition could extend beyond traditional cinema audio into gaming peripherals and VR, with Razer aiming to leverage THX’s expertise to certify headsets, displays, and spatial audio technologies, while acknowledging that the deal will retain THX’s staff and independence to some degree. The hosts provide a quick primer on THX history, noting its long-running role in certifying audio and visual systems and its potential expansion into new product categories, including VR and immersive sound, as part of Razer’s broader push to diversify and certify more hardware products. A sponsored break with Mack Weldon follows, then a segment about iFixit highlights DIY repair culture and practical tinkering, anchoring the episode in hands‑on hardware discussion before returning to the day’s major news items. The show then revisits the Tesla Autopilot 2.0 reveal, framing it as part of a larger narrative about software updates and sensor fusion in modern vehicles, while also touching on high‑level infrastructure issues like the impact of massive DDoS attacks on DNS services and how cloud services cope with load spikes. The cast transitions into a discussion about the latest NVIDIA‑designed silicon for portable devices, noting the evolution from earlier Tegra days toward a future where the Switch could embody a more capable, power‑efficient GPU in a handheld form factor, with comparisons to the Xbox One S and the long arc of console GPU evolution. They drill into the historical context of Nvidia’s GPU work in consoles, including the shared pedigree with earlier Microsoft and AMD efforts, and they attempt to map this to Nintendo’s product strategy, including questions about tiered performance and software portability across devices. The crew shares nostalgia for the original Xbox impressively powered by an Nvidia‑co‑developed GPU, then pivots back to current hardware ergonomics as they discuss the Nintendo Switch controllers, their asymmetrical design, and the debate over whether a Pro Controller should be a mandatory add‑on for multiplayer experiences. They explore how the handheld’s second screen might influence gameplay, debating whether it becomes an essential or optional feature for genres like Mario Kart or platformers, and whether the experience benefits from the extra display or primarily from ergonomic improvements in elbow comfort. A speculative segment considers Nintendo’s motion controls and potential VR integrations, with varying views on whether motion is dead or simply not a current focus, and they weigh Daydream‑style approaches to Nintendo’s future, all while contemplating how Nintendo might balance mobile and console experiences under a unified software ecosystem. The timestamped discussion then shifts to broader business strategy, pondering whether Nintendo’s NX/Switch approach could reduce development costs by consolidating two platforms, allowing more Zelda and Mario titles to ship on a single device, and whether optional side quests could be used to attract players to mobile experiences. The hosts pose questions about media formats, musing whether Nintendo might move away from discs toward digital or cartridge‑like storage, and they debate the reliability of Nintendo’s digital storefront versus keeping physical media for future compatibility, sharing personal anecdotes about legacy game ownership and hardware maintenance. They also reflect on prior Nintendo hardware cycles, including the logistics of securing a Switch supply and the practicality of ongoing game availability if media formats shift, while continuing to analyze the potential for cross‑platform development pipelines and how Nintendo might optimize software output for a hybrid system. The conversation returns to hardware form factor, clashing opinions on whether the toward‑TV experience should resemble a Wii U style dual screen or a more compact, all‑in‑one design, and they debate the plausibility of full backward compatibility with Wii and Wii U controllers, noting Nintendo’s history of partially preserving interoperability and sometimes diverging between new hardware and legacy accessories. They further debate the likelihood of a robust ecosystem for multiplayer hardware, considering whether multiple Pro Controllers will be required or if existing controllers will work across titles with simple inputs, and discuss the possibility that motion sensing could be marginalized in favor of a streamlined, traditional controller experience. The Switch naming controversy returns to the table as the hosts critique branding choices and speculate about how internal decision making may have affected consumer perception, while joking about branding missteps and the potential for better naming in future generations. Towards the end of the primary segment, the team teases more questions about the Switch’s environmental design, the dock’s role, and how digital media might be delivered to satisfy both physical collectors and digital enthusiasts. As the show moves into more sponsor content and product commentary, they examine the Razer THX deal in depth, offering a skeptical take on whether this move will influence hardware certification or simply broaden Razer’s brand portfolio with THX’s established testing frameworks. They discuss Razer’s ongoing strategy of expanding into hardware certification and co‑branding, suggesting that THX’s next frontier could include VR headsets and gaming monitors, while noting Razer’s stewardship style and the potential for a dedicated THX division under Razer. The episode closes by tying together the day’s major threads: Nintendo’s Switch as a strategic reset for Nintendo’s core IP, Razer’s push into certification and audio quality with THX, and the broader tech ecosystem’s acceleration toward modular, cross‑platform play, all while recognizing the visible production challenges on show, and teasing future coverage of the evolving console landscape. The WAN Show leaves viewers with a snapshot of a pivotal moment in consumer tech where hardware, audio certification, and new gaming paradigms intersect, inviting speculation about software strategy, accessory ecosystems, and the long arc of Nintendo’s hardware strategy in a rapidly evolving market.
Topics · technology · gaming · consumer_electronics · video_games · hardware · industry_news
Questions answered
- What is the Nintendo Switch and why is it considered a hybrid device?
- The Nintendo Switch is described as a handheld that can also be used as a home console with detachable controllers, allowing for local multiplayer and different play modes.
- Who is providing hardware for the Nintendo Switch and why is that important?
- Nvidia is providing hardware for the Switch, enabling a programmable GPU in the portable device which could influence performance and game development.
- What does the Razer THX acquisition potentially mean for product certification?
- Razer’s purchase of THX could extend THX certification into new categories like VR and spatial audio, expanding certification services for Razer and related hardware.