NVIDIA Geforce GTX 590 Review Part 2/3 3D Vision Performance Linus Tech Tips
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Description
ncix.com 3D Vision is a critical part of the NVIDIA gaming ecosystem. It makes for a more immersive game experience and with stereo 3D becoming more and more popular, I'm sure gamers want to know how the latest graphics cards perform in 3D!
The video examines how the NVIDIA GeForce GTX 590 performs with 3D Vision in a couple of title favorites, focusing on Batman Arkham Asylum and Hawks 2 at 1080p with 4x MSAA and maximum details. Linus notes that when running in 3D Vision, the GTX 590 can maintain a solid 60 frames per second in Batman Arkham Asylum and Hawks 2 across various in-game scenarios, with little to no slowdown observed in most playthroughs. He also discusses practical constraints, highlighting that the current 3D Vision experience is limited by display interfaces rather than the GPU itself, with DVI support capped at 1920x1200 at 120 Hz and 2560x600 at 60 Hz, keeping most users at 1080p for true 3D. The setup requires 3D Vision glasses, an IR emitter or wired emitter, and a 3D Vision ready display, such as the Asus VG236 or even a 3D Vision projector like the Acer model Linus demonstrates. He outlines the testing matrix, intending to compare the GTX 590 against a GTX 580 SLI and GTX 460 SLI configurations, including SLI setups, to gauge how 3D Vision performance scales across different hardware. The segment closes with a commitment to interpret the results clearly, explaining unusual outcomes where some titles like Battlefield Bad Company 2 cluster around 40 to 60 FPS due to 3D Vision’ fixed frame rate cap while others hit near 60 FPS, and recounts how Metro 2033 demonstrates more tangible scaling when pushed to very high quality settings in 3D Vision. Overall, the video presents a thorough look at 3D Vision performance in high-end graphics cards, offering practical guidance for enthusiasts aiming to run modern titles in stereo 3D while acknowledging current limitations and where the GTX 590 stands relative to its peers.
Topics · technology · hardware reviews · gaming · graphics cards · 3d content
Questions answered
- What hardware configurations were tested for 3D Vision performance in this video?
- The video tests a GTX 590 against a GTX 580 SLI and GTX 460 SLI configurations, including SLI setups, using 3D Vision with Batman Arkham Asylum, Hawks 2, Battlefield Bad Company 2, and Metro 2033 to assess performance at 1080p with maxed details.
- Why do some games show 60 FPS while others hover around 40 FPS in 3D Vision?
- 3D Vision uses a fixed frame rate cap for each scene, and the driver selects the closest fixed frame rate to the highest possible one. If a game can run above 60 FPS, it will be capped at 60; if it cannot sustain that, it will cluster around the nearest lower fixed rate, such as 40 FPS in certain titles.