I Can't Believe No One Bought These Crazy Game Controllers
0 up · 0 down · 0 ratings
Promos
Save 10% and Free Shipping at Ridge by using offer code linustravel at ridge.com It’s impossible to know just how many bizarre game controllers have come and gone over the years, and they’re DEFINTELY not all winners. We’ve gotten our hands on a fresh batch to try out - will find a diamond in the rough? Discuss on the forum: linustechtips.com Buy an Essential Reality P5 The Power of Five Glove Controller on eBay: ebay.us Buy a Nintendo Wii Bowling Ball on eBay: ebay.us Buy a Negcon Controller on eBay: ebay.us Buy a Densha de Go Controller on eBay: ebay.us Purchases made through some store links may provide some compensation to Linus Media Group. ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► GET A VPN: piavpn.com ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg ► EQUIPMENT WE USE TO FILM LTT: lmg.gg ► OUR WAN PODCAST GEAR: lmg.gg FOLLOW US --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv MUSIC CREDIT --------------------------------------------------- Intro: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro: Approaching Nirvana - Sugar High Video Link: youtube.com Listen on Spotify: spoti.fi Artist Link: youtube.com Intro animation by MBarek Abdelwassaa @mbarek_abdel Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us CHAPTERS --------------------------------------------------- 0:00 Intro 0:54 High Five 6:36 There will be no turkey 10:52 I was analog BEFORE it was cool 14:21 All aboard! 21:21 Credits
The video opens with Linus Pip and his team exploring a collection of truly bizarre game controllers from the past, setting the stage for a lighthearted yet informative tour through gaming peripheral history. They pull out devices ranging from glove-like motion controllers to specialized racing wheels and unusual console adapters, reacting to each with a mix of curiosity and skepticism. The host provides context on what each device promised versus what it delivered, highlighting the tension between ambitious inputs and the practical limits of early consumer hardware. Along the way, they calibrate, test, and joke about the usability, with a running thread about how far technology had progressed and how these gadgets were received by audiences at the time. The discussion weaves in historical notes about the games the devices were designed for, the intended gameplay experiences, and the niche communities that embraced or rejected them. By the end of the segment, the team forms a grounded opinion: some devices were groundbreaking for their era, while others became cautionary tales about overpromising on innovation. The video then pivots to a sponsor segment, using a humorous contrast between the gadget chaos and practical everyday gear, rounding out the piece with a wink at retro tech and a tease for more nostalgic explorations to come.
Topics · technology · gaming · nostalgia · hardware_review · education · entertainment
Questions answered
- Which obscure game controller highlighted in the video was primarily designed for racing games and featured analog throttle and brake inputs?
- The Namco Negcon 1995, designed mainly for racing games, with analog throttle and brake inputs.
- What is the general evaluation of the Power of Five Glove controller from Essential Reality in the video?
- The glove is demonstrated as highly challenging to use and frustrating, though noted as an ambitious early attempt at motion tracking.
- Why do the hosts discuss the Wii bowling accessory despite it being marketed as a controller?
- They treat it as a notable but awkward attempt to augment the Wii experience, illustrating the era’s effort to add realism through hardware peripherals.
- What is a recurring theme about early motion controllers in the video?
- Early motion controllers promised intuitive interaction but often suffered from jank hardware, inconsistent game support, and limited developer implementations.
- What is the likely takeaway about these devices for modern readers?
- They are fascinating historical artifacts that show how experimentation with input methods pushed later advances in VR, motion tracking, and synthetic realism.