Why Smell-o-Vision Never Takes Off
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Get 20% off DeleteMe US consumer plans when you go to joindeleteme.com and use promo code Techquickie at checkout. DeleteMe International Plans: international.joindeleteme.com Attempts at smell-o-vision have been around for a long time - but are we actually making real progress with it on the video game front? Leave a reply with your requests for future episodes. ► GET MERCH: lttstore.com ► GET EXCLUSIVE CONTENT ON FLOATPLANE: lmg.gg ► SPONSORS, AFFILIATES, AND PARTNERS: lmg.gg FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Facebook: @LinusTech Instagram: @linustech TikTok: @linustech Twitch: twitch.tv
The video explores why smell-o-vision has repeatedly failed to take off, tracing its history from early theater experiments to the more ambitious promises of modern gaming. It begins by framing immersion in video games as a multisensory goal, then introduces the concept of scent as a potential enhancer that could sync with on-screen action. The host walks through historical efforts like Smell-O-Vision and Covision, noting the high installation costs, technical hurdles, and inconsistent scent delivery that plagued mid-century attempts. He contrasts these failures with occasional modern attempts in venues like 4DX theaters, which pair scents with vibrations, wind, and fog but still face limited scalability and unclear returns on investment. The core argument is that, while scent tech has evolved, it has not achieved broad consumer viability, largely due to economic and practical trade-offs. The discussion then pivots to how video games might offer a better pathway for smellable media, thanks to more contained environments, potential AI-assisted scent generation, and the possibility of ambient, not overwhelming, smells. The host outlines key requirements for a successful consumer scent system in gaming: reliable, synchronized scents; comfortable delivery mechanisms; a broad, adaptable scent library; and affordability for widespread adoption. He concludes that even with advancements, the barriers are substantial and the idea may remain niche unless a standard toolkit and cost-effective solutions emerge for creators. The segment ends by tying the concept back to ongoing debates about immersion versus practicality in gaming and hints at future explorations on related technologies.
Topics · technology · video-games · media-history · immersive-media