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Oculus Rift DK2 - I'm keeping my pre-order.

Linus Tech Tips@LinusTechTips99.4K viewsApr 13, 20143:09
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Oculus Rift DK2 is AWESOME. It's not the consumer version I'm hoping for mainly due to resolution but it's AWESOME and gives me very high hopes for what the CV1(The consumer version) Will be! It is unfortunate that in its current state it won't work very well with setups like Omni but I understand it at the same time... The challenge of creating an ideal experience for the seated experience has to be conquered before they move on to the more extreme experiences that I am overly excited for :) Our PAX East 2014 Intel Sponsor Info + Giveaways!: linustechtips.com A special Thank you to Corsair as well! twitter.com @LinusTech Join our community forum: bit.ly

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In this short hands-on at PAX East, the host experiences the Oculus Rift DK2 and compares it to the previous development kit, noting that the higher resolution still reveals a visible pixel grid at 1080p, though it’s easier to overlook than before. He highlights the improved presence, explaining how head and body movement are tracked and reflected in the virtual environment, making you feel more immersed even while seated. The external camera tracking is discussed in depth, with concerns raised about how it will handle more dynamic motions like backflips or using a standing Omni setup, since the current tracking is optimized for a seated experience. He explains that DK2 is designed to conquer seated interaction first, with the hope that future iterations will support standing, crouching, and more expansive movement, including holodeck-like experiences. The video also covers practical aspects such as the OLED panel’s low persistence and the 75 Hz refresh rate, which contribute to a smoother, less blurry image. Overall, the conclusion is that the DK2 is a strong step forward that preserves the core VR feel, encouraging viewers not to cancel their pre-orders while expressing excitement for higher resolution screens in the consumer version. Viewers are invited to share their thoughts on the demo and the DK2’s trajectory, particularly regarding tracking, seated use, and upcoming hardware improvements.

Topics · technology · virtual reality · gaming · consumer electronics