The future of VR gaming - E3 2014
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VR games need to be designed FOR VR to really be a great experience - we need a properly developed platform for developers to jump for this opportunity! I'm excited to see what the future holds! HyperX Links: Subscribe to HyperX: youtube.com Learn more: kingston.com Our E3 2014 Sponsor Info!: linustechtips.com A special thank you to HyperX for letting us
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The video provides a concise onsite take on several Oculus VR demonstrations at E3 2014, with Linus from Linus Tech Tips focusing on a few key titles and the broader implications for VR gaming. The presenter notes that titles like Alien Isolation, luy's tail, and Eve Valkyrie were showcased, distinguishing between experiences that feel tuned for VR and those that still feel casual or limited by current inputs. He highlights immersion challenges, such as how certain interactions require leaning in the chair and using a radar tool that ends up behind the back when activated, which disrupts the experience. The discussion points to a broader trend: future VR needs advanced input methods, including control VR and body tracking, to create truly intuitive gameplay. Palmer Lucky’s comments on the importance of varied inputs reinforce the expectation that hardware and software will need to evolve in tandem. The video ends with excitement for what comes next, while acknowledging that the current generation of VR demos is a foundational step toward more mature and immersive experiences.
Topics · Science & Technology · Video Games · Virtual Reality
Questions answered
- Which VR titles were shown by Oculus at E3 2014 in this video?
- Alien Isolation, luy's tail, and Eve Valkyrie were among the VR titles highlighted in the coverage.
- What immersion issue does the video identify with Alien Isolation?
- The radar gun interaction requires leaning forward, causing the gun to appear behind the back when activated, which can break immersion and feel awkward.