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Star Citizen interview with Chris Roberts - PAX East 2014

Linus Tech Tips@LinusTechTips67.8K viewsApr 15, 201411:20
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I think the Star Citizen interview could have gone better but I was having a hard time focusing on asking good questions due to the fact that I was fan girling out so hard the whole time... I hope you guys enjoy the video! Star Citizen Org link - robertsspaceindustries.com Our PAX East 2014 Intel Sponsor Info + Giveaways!: linustechtips.com A special Thank you to Corsair as well! twitter.com @LinusTech Join our community forum: bit.ly

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Star Citizen interview with Chris Roberts at Pax East 2014 covers a wide range of topics from the ambitious scope of the game to the realities of open development. The host prompts Roberts about success metrics and what would make him feel the project has reached its intended scale, emphasizing the goal of a full universe with many travelable star systems and a vibrant, evolving community. Roberts outlines a phased approach: first a strong base universe with key features, then ongoing content and polish, followed by dynamic, player-driven growth such as colonies turning into bustling cities over time. He explains the tech behind location-based dynamics, the economy simulator, and the visually represented planets and environments, underscoring how these systems interlink with community feedback. The interview also delves into the dogfighting module, zero-G pilots, and the multiplayer aspects, acknowledging demo gaps and planned follow-up videos to showcase additional features and polish. Roberts stresses that the project is open development, inviting community input, and explains that early involvement comes with trade-offs in stability and polish, but he believes the collaboration will shape a better final product. The dialogue highlights player expectations, community reception, and the balance between hype and actual playable progress, with Roberts expressing optimism about long-term success and the shared journey with fans and supporters. The session ends with appreciation for the Pax East audience and a nod to ongoing content updates, bug reporting, and future demonstrations that will illustrate how the Star Citizen universe evolves through player engagement and iterative development.

Topics · technology · gaming · space_simulation · game_development · interviews · virtual_reality · community · linux

Questions answered

What is the envisioned endpoint for Star Citizen's universe, according to Chris Roberts?
Roberts states the goal is a full, travelable universe with many star systems, a dynamic economy, and a living, evolving community before considering the project complete.
How does the development approach affect user expectations and feedback?
The team embraces open development, meaning early builds and frequent updates are shown to players, and community feedback directly informs balancing and features, even if it means less initial polish.
What aspects of the game were highlighted as exciting for future demonstrations?
Roberts mentions zero-G flight, decoupled combat controls, colony growth over time, and the back-end server reliability needed to support competitive leaderboards and multiplayer modes.