The WAN Show - eSports in the Olympics?? GTA V PC is Delayed! - Jan 16, 2015
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linustechtips.com Sponsors! Lynda.com Link: lynda.com for a 10 day free trial Phantom Glass Link: store.phantom.glass - international shipping Squarespace Link: squarespace.com - Offer code Linus to save 10% Soundcloud Link: soundcloud.com Table of contents (courtesy of Fighterluid, jjmc89 & Delons - thanks guys!) 00:01:06 Topic callouts 00:02:38 'E-Sports should be in the Olympics' Says WoW creator 00:09:10 Google won't patch huge security hole on Android, despite bashing on Microsoft 00:18:16 Nintendo to halt console and software distribution in Brazil 00:21:40 SSD's to be more economical solution than HDD's by 2016 00:26:15 New service allows you to rent your hard disk space 00:32:08 Nintendo's AC Adapter Policy isn't fair 00:34:47 New Macbook Air rumours 00:39:58 AMD employee confirms new GPU with HBM and 300W 00:45:16 Sponsor spot - Squarespace 00:47:45 Sponsor spot - Lynda.com 00:49:57 GTA V on PC delayed again 00:53:16 Sony making $50m a month from PS+ 00:54:55 Use Steam for $5 a month Strawpoll - strawpoll.me 00:59:54 Marriott abandons quest to block personal Wi-Fi Hotspots 01:01:42 Obama calls for end to 19 state laws that harm community broadband 01:07:26 Are you beautiful? You could eat for FREE! 01:10:01 Man wants to build Michael's house from GTA V - Kickstarter Campaign 01:11:46 Elon Musk says Tesla Model 3 will cost $35,000 before incentives 01:14:04 Sony + Target shuttering all retail stores in Canada 01:21:20 [UPDATE] Microsoft's seemingly absurd new YT Game Title Usage policy 01:22:18 LG Factory Nitrogen leak 01:22:52 NZXT DOKO: stream "everything" to your TV, before you ask, yes that too 01:24:34 Show end
The WAN Show episode dated January 16, 2015 dives into a packed lineup of tech topics and pop culture angles, anchored by Linus and Luke in the studio. The hosts begin with a candid apology for a late start, describing microphone battery changes and the logistics of reassembling gear after their Las Vegas trip. They outline a broad agenda including discussions on e-sports in the Olympics, Google and Microsoft patch policies, Nintendo’s distribution moves in Brazil, and the evolving storage landscape with SSDs. The conversation about e-sports centers on whether competitive gaming should be considered a sport, touching on spectator appeal, historical precedents, and how the Olympic framework handles new events. They acknowledge that the IOC limits the number of events, implying that adding esports would require trimming another discipline, and they debate which mind games or board games might be good fits. The talk then shifts to the broader debate about what constitutes a sport, weighing reflexes, mental resilience, and the validity of comparing chess and other mind sports to traditional physical contests. They also discuss the audience perception of e-sports, highlighting differences between cultural acceptance in various regions and the role of hype versus technical skill. The hosts pivot to a second major thread about patch release policies and the tension between large tech companies over vulnerability disclosures, with Google and Microsoft taking opposing stances on patch timelines and 90-day disclosure norms. The Google versus Microsoft segment unfolds in two stories: one about a Windows vulnerability and patch timing, and another about Google’s own Android WebView vulnerability response strategy, exposing tensions around responsibility distribution and patch cadence for diverse devices. The panel expands on Android fragmentation and the difficulty of guaranteeing timely security updates across a broad ecosystem of hardware and OEMs, noting that many devices run older Android versions like Jelly Bean. They discuss the practical implications for users who cannot easily upgrade devices and the consequences for platform trust when older devices remain vulnerable. The conversation then loops back to consumer devices and software trends, covering MacBook Air rumors, USB-C and Thunderbolt debates, and the potential emergence of Broadwell-based ultrabooks with fanless designs for quiet operation. They compare SSD and HDD economics, referencing experts and CES conversations, and ponder future storage architectures and cost curves as flash storage becomes more economical than spinning disks. The show also touches on the evolving peripheral and accessory market, with sponsor plugs interleaved between segments, and a lighthearted exploration of quirky tech memes and old hardware nostalgia. The discussion about Nintendo expands into Brazil’s distribution challenges, the impact of Brazil’s import tariffs on gaming hardware, and the broader implications for consumers who face inflated prices and limited availability in emerging markets. The team examines how import tariffs shape manufacturing strategies and the rationale for local production incentives, weighing the societal benefits of job creation against the higher costs to consumers and the potential market fragmentation. The RTX-like chatter about SSD longevity and NAS storage leads to a broader reflection on personal archival practices, with personal anecdotes about using iPhones, Android devices, and legacy hardware as part of everyday life, and how storage decisions influence daily workflows. The hosts wrap the long arc of the show with practical takeaways, including considerations for upgrading laptops, the trade-offs of mobility versus performance, and the importance of choosing storage media that aligns with one’s real-world needs. In closing, they tease upcoming product discussions and encourage viewers to participate in polls and sponsor events, inviting feedback on what topics should be prioritized in future WAN shows. The energy remains high, the humor is self-aware, and the audience is urged to stay tuned for more rapid-fire tech analysis and community-driven discussion, ending the episode on a note of anticipation for the next installment.
Topics · technology · entertainment · consumer_electronics · gaming
Questions answered
- What is the central debate about esports and the Olympics in this WAN Show episode?
- The hosts discuss whether esports should be considered an Olympic event, noting that the IOC limits the total number of events and that adding esports would require removing something else, while debating the legitimacy and cultural impact of competitive gaming.
- Why do the hosts mention patch timing policies from Google and Microsoft?
- They cover a disagreement about vulnerability disclosures and patch cadence, with Google advocating a standard 90-day policy and Microsoft arguing for practical patch timelines, highlighting tensions around user security in a fragmented ecosystem.
- What storage trends are discussed in relation to SSDs and HDDs?
- The panel cites forecasts that SSDs will become more economical than hard drives by 2016, discusses cost per terabyte, and weighs the role of flash storage versus spinning disks in future archival and everyday storage.
- How does the show frame Nintendo’s distribution challenges in Brazil?
- They explain that high import tariffs and a policies shift have made Brazil a difficult market for Nintendo, affecting pricing and availability, with implications for local distribution and consumer access.
- What is Storage OS Storage.io and how is it described?
- Storage.io is described as a peer-to-peer service that rents out hard drive space in exchange for a cryptographic storage currency, enabling distributed cloud-like storage with encryption and blockchain-like addressing.