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I tried the Metaverse - Meta Quest Pro

ShortCircuit@ShortCircuit3.2M viewsNov 1, 202221:05
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YT
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Promos

Thanks to Secret Lab for sponsoring today's video! Check them out at lmg.gg Linus may be a big fan of VR, but does Meta's new Quest Pro provide a convincing argument for the Metaverse, or is this $1,500 headset a complete miss? Buy a Meta Quest Pro: geni.us Purchases made through some store links may provide some compensation to Linus Media Group. Want us to unbox something? Make a suggestion at lmg.gg ► SUBSCRIBE ON FLOATPLANE: floatplane.com ► GET MERCH: lttstore.com ► AFFILIATES, SPONSORS & REFERRALS: lmg.gg ► PODCAST GEAR: lmg.gg ► SUPPORT US ON FLOATPLANE: floatplane.com FOLLOW US ELSEWHERE --------------------------------------------------- Twitter: twitter.com Instagram: @shortcircuityt TikTok: @linustech Facebook: @ShortCircuitYT CHAPTERS --------------------------------------------------- 0:00 Taste the metaverse 0:44 These controllers are WILD 2:39 The headset is kind of heavy 3:15 Trying it on (and smelling it) 4:15 What else is in the box? 4:58 The charging dock is okay 5:38 Trying out the included light blockers 7:05 Display specs and ports/button walkthrough 8:42 Passthrough camera impressions 10:19 Battery life and other specs/tracking features 11:38 Display/Image clarity impressions 12:25 Headset fit adjustment system 13:04 Logging into the Metaverse 13:23 Trying out the face/expression tracking 14:55 Sponsor - SecretLab 15:39 Hanging out in the Metaverse 17:20 Linus gets scared after waving at someone 17:45 The Metaverse nightmare 18:23 Linus plays Metaverse Call of Duty 19:56 Playing Beat Saber 20:28 Overall thoughts 20:59 Outro

Start
AI OverviewDefault language

The video opens by setting the context around the Meta Quest Pro's price, comparing it to the Quest 2 and outlining whether the higher cost is justified. The host then dives into the hardware specifics, starting with the new controllers which contain multiple cameras for spatial tracking and built-in processing power, highlighting that they are heavier but feel reassuring for long play sessions. The headset itself is described as heavier due to the new wraparound headband, and the host notes the absence of the old tracking ring on top, since inside-out tracking is now used for the controllers and the headset. We learn about the AR capability emphasis, with color passthrough and light blockers included to improve VR experiences, and a discussion on the power adapter and the integrated charging dock. As the setup progresses, the tutorial covers IPD adjustment, pass-through quality, and the overall initial impressions of comfort, fit, and the new display technology, including quantum dot LCDs and local dimming that promise improved contrast at a capped 90 Hz. The host then transitions into practical use, trying Horizon Worlds and Horizon Home, and demonstrates eye tracking and face tracking to convey how avatars mirror expressions, before moving into general thoughts on battery life, software maturity, and the potential for a more immersive metaverse experience. Finally, the video touches on the value proposition for professionals, the overall impression of the hardware versus software, and concludes with sponsor mentions and a tease of future updates and potential improvements in light blocking and ecosystem software.

Topics · hardware · virtual reality · augmented reality · metaverse · product review · gaming