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Virtuix Omni Interview with Jan Goetgeluk

Linus Tech Tips@LinusTechTips21.3K viewsJun 23, 20134:32
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Promos

The Virtuix Omni is on Kickstarter and quite frankly it's doing really really well. We had a chance to sit down with Jan Goetgeluk, the inventor of the Omni virtual reality device and I hope you'll find the discussion as interesting as we did! Sponsor link: intelgamingpromo.com Join our community forum: bit.ly twitter.com @LinusTech Kickstarter: kickstarter.com

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The interview with Jan Goetgeluk on LinusTechTips centers on the Virtuix Omni, a consumer-oriented treadmill-like interface designed to bring natural movement into virtual reality. Jan explains that the Omni addresses a long-standing challenge in VR locomotion: moving through a confined living room without relying on a keyboard or gamepad, thereby enhancing immersion. He outlines how the Omni recognizes a range of motions, including walking, running, jumping, crouching, and strafing, and details what the package includes when purchasing the system, such as the platform, safety belt, specialized shoes, and integrated tracking hardware. The discussion covers the consumer-first approach, the hardware-and-software integration, and ongoing work to improve sensing with accelerometers so an external controller like the connect is not strictly required. Throughout, Jan emphasizes the goal of bringing VR into living rooms and enabling a more natural and immersive experience, arguing that such locomotion will accelerate broader adoption of virtual reality and related devices. The conversation also highlights the community-driven Kickstarter phase as a key step toward mass production, invites feedback from enthusiasts, and expresses optimism about the Omni becoming a common VR accessory alongside the Rift and Hydra. The interviewer frames the Omni as a pivotal piece in the evolution of home VR, underscoring its potential to expand how players interact with virtual worlds and to push VR toward mainstream viability.

Topics · technology · virtual reality · gaming · interviews · crowdfunding

Questions answered

What problem does the Virtuix Omni aim to solve in VR, and how is it supposed to improve immersion?
The Omni solves the problem of locomotion in VR by allowing natural movement in a living room, enabling walking, running, jumping, crouching, and strafing to be translated into the virtual world, which enhances immersion beyond using a keyboard or gamepad.
What does the Omni package include when purchased?
The package includes the Omni platform, a safety belt, specialized shoes, integrated tracking hardware, and software, with plans to move from a connect-based system to an accelerometer-based solution.