Entry № 041-5 / V-978 · 0:00 synced

LAST SIDEMEN TO STOP RUNNING WINS $10,000

MoreSidemen@MoreSidemen9.7M viewsMar 25, 202126:03
Source
YT
Views
9.7M
Subscribers
9.7M
Critic
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Audience
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Channels and socials

Play Crash Bandicoot: On The Run for free here #ad: cotr.play.king.com • Sidemen: youtube.com • Sidemen Clothing: sidemenclothing.com • Sidemen Twitter: twitter.com Sidemen: • Miniminter: youtube.com • Zerkaa: youtube.com • Behzinga: youtube.com • Vikkstar123: youtube.com • TBJZL: youtube.com • Wroetoshaw: youtube.com • KSI: youtube.com edited by twitter.com

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AI OverviewDefault language

In this Sidemen challenge video, two teams are formed to race on a treadmill and see who can run the furthest distance in one hour. The twist is that this is a live, competitive setup with banter and strategy as the teams switch off between members. The premise and game mode are explained clearly: Crash Bandicoot on the Run is the promotion, and the ultimate goal is to maximize distance within the time limit while maintaining pace and form. The video frames the competition as a high-energy fitness battle among familiar Sidemen faces, with each player pushing through fatigue and joking about pace, with spectators tracking distance and progress. The host commentary lines help structure the pace of the session, narrating speed transitions and when teammates swap in. The segment ends with a clear adjudication of distances and a prize being awarded to the winning team, while reflecting on the effort and sportsmanship displayed by all participants.

Topics · entertainment · gaming · fitness · challenge · comedy

Questions answered

Who won the running challenge and what was the final distance?
The final results show one team edging ahead with a distance of 13 points and another at 11, with Toby's team narrowly behind but competitive; the winning distance was 13.4 kilometers approximately, as reported in the final scoreboard portion.
What game was promoted in the video and how did it relate to the challenge?
Crash Bandicoot On the Run was promoted; the teams used the treadmill challenge as an engaging, branded activity to showcase endurance while tying into the game's free-to-play promotion.