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The WAN Show - The Death of 3-way SLI?? & VR Medicine - May 13, 2016

Linus Tech Tips@LinusTechTips260K viewsMay 14, 201649:37
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Check out NerdSports: vessel.com Sponsors Lynda.com Link: lynda.com for a 10 day free trial TunnelBear: tunnelbear.com - Browse privately and get your first 500MB for free! Save 10% on your first purchase using our link. Freshbooks: Head over to freshbooks.com and don’t forget to enter WAN in the “How Did You Hear About Us” section when signing up for your free trial. Limited Edition Shirts: teespring.com teespring.com Soundcloud Link: soundcloud.com Timestamps courtesy of Brandon Axtmann, Ghost, JJMC89, and Sam Tilling (IPickle). 00:01:47 - NVIDIA'S GTX 1000 Series Revealed 00:09:32 - Ansel Support for GPUs 600 series and Up 00:17:40 - GTX 1080 Limited to 2-Way SLI?? (not confirmed) 00:22:25 - Sponsor: Lynda.com 00:23:49 - Sponsor: Tunnelbear 00:22:59 - Sponsor: Freshbooks 00:27:01 - Nerd Sports plug 00:28:55 - Hyperloop One Shows us How Fast We'll Get From Here to There 00:31:59 - Amazon Direct Video Service 00:37:07 - Oxford Study Finds Virtual Reality can Help Treat Severe Paranoiak 00:39:32 - Civilization 6 Announced 00:41:52 - Micron has confirmed that GDDR5X memory is in mass production now 00:42:16 - PayPal to Pull Payment Protection for Crowdfunding 00:44:33 - City of Zug (Switzerland) is the First Government to Accept Bitcoin 00:46:12 - Microsoft Has Announced Removal of Frame Rate Caps in UWP Games

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The WAN Show from May 13, 2016 centers on the big hardware and VR topics of the moment, with Linus and the crew unpacking what Nvidia’s GTX 1000 series could mean for the PC building world. They begin by noting the unveiling event for the GTX 1080 and 1070, highlighting the leap in performance and the move to a new process node, while also acknowledging the inevitable confusion around model naming and marketing. The hosts discuss how Nvidia pitched the cards as optimized for multi-monitor setups and virtual reality, especially through features like simultaneous multi-projection, which promises better alignment across curved and multi-display configurations. They also touch on Ansel, Nvidia’s ambitious in-game screenshot tool, explaining how it can capture ultra high resolution images and enable free camera movement to create dramatic perspectives. Throughout, the conversation grounds its excitement in practical questions about game support, developer adoption, and how real-world benchmarks will shape consumer decisions. A significant portion of the show is devoted to the potential limits of SLI for the 1080 line, with EVGA and other partners suggesting two-way SLI as the practical limit, which could influence how enthusiasts plan multi-GPU rigs. The panel also delves into virtual reality therapy, citing an Oxford study showing VR can help treat severe paranoia by exposing patients to feared situations in a controlled environment, a topic that blends technology with health. They compare this VR work to other applications and speculate about future clinical and consumer uses, praising the potential to make therapy more accessible or engaging for patients. The discussion broadens to cover industry news such as Micron’s confirmation of GDDR5X mass production, the implications of Amazon Direct Video Service for content creators, and the ongoing evolution of digital payments and protections, including PayPal’s stance on crowdfunding, all while staying mindful of the changing landscape for content creators. The show closes with rapid-fire segments on Civilization VI and other gaming announcements, underscoring how Nvidia’s tech push could reshape strategy games and multiplayer experiences alike, before moving into hardware production timelines and the potential for future GPU generations to unlock new levels of detail and realism. The overall tone remains energetic and exploratory, with the hosts balancing hype about new capabilities with a grounded eye toward real-world impact and developer readiness. In sum, the WAN Show of May 13, 2016 weaves together high-end GPU news, VR innovations, and brave bets on how technology could transform gaming, media, and even medicine, while urging viewers to watch for practical benchmarks and developer uptake. The episode ends on a note of anticipation for upcoming games, tools, and platform changes, inviting audiences to consider how these advances will affect their own builds and workflows.

Topics · technology · science · gaming · virtual_reality · hardware

Questions answered

What is the key takeaway from Nvidia's GTX 1080 and 1070 announcements?
The main message is that Nvidia is delivering significantly higher performance with a move to a new process and features tailored for multi-monitor and VR setups, while keeping model naming and expected efficiency improvements in mind.
Why is two-way SLI mentioned as a likely limit for the 1080 series?
Sources and hosts discuss that official statements and partner commentary suggest the 1080 lineup will support up to two-way SLI, with higher configurations not supported, which affects how enthusiasts plan multi-GPU builds.
What is Ansel and why is it notable?
Ansel is Nvidia's in-game screenshot tool that enables ultra high resolution captures and a free camera mode, allowing players to create dramatic perspectives and detailed gear for sharing and analysis.
How could VR therapy be impacted by technology like VR and Ansel?
Clinical studies show VR can help treat severe paranoia by exposing patients to feared situations in a controlled way, potentially improving access to therapy and enabling new visualization and analysis techniques for clinicians.