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Extraction by Splash Damage - Objective based shooter fun! - PAX 2013

Linus Tech Tips@LinusTechTips24.9K viewsSep 6, 20139:27
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I played in the Extraction tournament and had a blast! Within a short while of playing anyone who played bring will recognize this game as a Splash Damage title. I believe that the free to play model will suit this game well when pitted against other FPS giants out there. Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com twitter.com @LinusTech

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Extraction by Splash Damage showcases a new team-based, objective-driven multiplayer shooter that Linus Tech Tips covers from PAX 2013. The interview segment explains the core design philosophy behind Extraction, emphasizing its free-to-play, free-to-win model and its London-inspired setting where mercenary teams complete contracts to secure data cores. The presenters highlight how each map offers a distinct set of objectives, from planting charges to hacking terminals, escorting EVs, and erecting or destroying barriers, which forces players to adapt their tactics to the environment. A key focus is the shift away from rigid class systems toward a flexible, character-driven approach where players can mix and match different abilities and roles to suit strategy and map dynamics. The developers discuss how this flexibility enables creative character design and diverse team compositions, while maintaining depth for competitive play. They also stress that balance is maintained through telemetry and a dedicated online services team to ensure fair, lag-free matchmaking and a high-quality experience across free-to-play and potential monetization options. Overall, the video frames Extraction as a polished, scalable title with broad appeal for both casual players and hardcore shooters, promising engaging core gameplay and ongoing development to refine balance and content. The coverage emphasizes the game's emphasis on collaboration and communication, noting that even in early builds players can quickly grasp objectives and coordinate to recover from mistakes. The interview delves into the envisioned roster of characters, illustrating how different abilities complement offensive and defensive plays without enforcing rigid roles, and how mastery across maps contributes to long-term depth. The discussion also touches on Fireteam for online services, Echo telemetry for balancing, and the aspiration to deliver a true AAA-free-to-play experience that avoids pay-to-win pitfalls. The presenters convey optimism about the game's trajectory, acknowledging ongoing consideration of microtransactions while prioritizing a compelling, fair experience for both free-to-play and paying players. The segment ends on a hopeful note that Extraction could become a standout FPS title, combining accessible onboarding with competitive depth and ongoing content updates.

Topics · video games · first-person shooter · multiplayer · free-to-play · gaming event coverage · game development

Questions answered

What type of game is Extraction and how is it structured for players?
Extraction is a team-based, objective-based multiplayer shooter where players complete map-specific contracts such as hacking terminals, planting charges, or escorting vehicles.
What is the monetization approach discussed for Extraction, and how do the developers position it?
The developers emphasize free-to-play with a free-to-win philosophy, aiming to avoid pay-to-win mechanics and focusing on delivering a balanced, high-quality experience with optional monetization considered for future content.