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792p Next-Gen Consoles vs. PC - WTF?

Linus Tech Tips@LinusTechTips1M viewsJul 14, 20144:23
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How much more raw power would an XBox One or a PS4 need to output 60fps? What about 1080p? See how well "next-gen" console gaming performance stacks up against a beastly PC graphics card, the... the GTX 480?... Sponsor link: linustechtips.com Pricing & discussion: linustechtips.com Support us: linustechtips.com Join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Adhesive Wombat -

Check out his channel here: youtube.com Outro Screen Music Credit: Approaching Nirvana - Sugar High youtube.com

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AI OverviewDefault language

The video conducts a thought experiment to quantify how much graphics horsepower a next generation console like the PS4 or Xbox One would need to achieve typical PC performance, focusing on 792p resolution and frame rates around 60 fps. By coupling a GTX 480 GPU to a test bench with intentionally lower-end system components, the host demonstrates that 792p at 60 fps is attainable only with higher GPU clock speeds, while 1080p at 60 fps remains out of reach for such a card given current architectural constraints. The analysis shows that moving from 792p to 1080p generally requires about 40% more raw GPU power, and that doubling the frame rate from 30 to 60 fps demands more than double the raw workload. Throughout the test, the presenter emphasizes the differences between console and PC architectures, noting that even with similarities to PC GPUs, consoles require different optimization paths and APIs, and that the results should be viewed as an indicative, not definitive, market snapshot. The video closes by offering context about future tech developments like DirectX12 and cloud services, suggesting they may help consoles catch up but likely won’t close the gap entirely. Overall, the experiment serves as a provocative fuel for a broader discussion about how console hardware lines up with PC performance in real-world gaming scenarios, while acknowledging its own limitations and the evolving landscape of game development.

Topics · technology · gaming hardware · console vs PC comparison · science & tech

Questions answered

What GPU clock speed was needed on a GTX 480 to achieve 792p at 60 fps in the test?
875 MHz was required to reach 792p at around 60 fps on the GTX 480 in the test.
How does moving from 792p to 1080p affect the required GPU power according to the experiment?
Raising from 792p to 1080p required roughly 40 percent more raw GPU power.
Why does the test claim its results are not a perfect representation of console vs PC performance?
Because the test bench is not equal to actual console hardware, and several variables such as CPU, RAM, and overall architecture differ, so the experiment isolates GPU clock speed to approximate the comparison.