Can a CONSOLE match desktop VR? - PSVR Review
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With PSVR sales "on track" according to Sony, will this product be remembered as the first mainstream introduction of "good VR?" Chefsteps Joule available now at geni.us Massdrop link: dro.ps (More units coming soon!) Buy PSVR on Amazon: geni.us Discuss on the forum: linustechtips.com Affiliates, referral programs, & sponsors: linustechtips.com Join our community forum: bit.ly twitter.com @LinusTech Intro Screen Music Credit: Title: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro Screen Music Credit: Approaching Nirvana - Sugar High youtube.com Sound effects provided by freesfx.co.uk
The PSVR review examines how a console-based VR system stacks up against higher-end desktop VR setups. It begins by situating PlayStation VR in the broader VR landscape, noting that while room-scale PC VR headsets offer impressive experiences, they come with higher costs and complexity. The PSVR is presented as a middle ground, priced at around 500 dollars for the full kit or 400 dollars if you already own the camera and Move controllers, leveraging the existing PS4 user base of tens of millions. The headset design is highlighted for its user-friendly mounting system, with an automatic head strap and a back dial for tightening, plus inline controls for volume and mic mute. While the PSVR uses a single 1080p OLED panel, the overall image quality is regarded as solid, with less apparent screen door effects than expected and good tracking from the PS4 camera, provided lighting conditions are managed. The review also covers practical notes about input devices, noting that standard PS4 controllers work for most experiences and only some titles benefit from the Move motion controllers. Throughout, it emphasizes that the PSVR provides a very accessible entry into VR, particularly for households already invested in the PlayStation ecosystem, while acknowledging that the overall wow factor may not reach that of high-end PC VR systems like the Vive or Rift. The verdict, while cautious, concludes that the PSVR is a worthwhile and approachable option that can foster broader VR development and adoption, especially at its price point, and it encourages interested buyers to consider the device as a stepping stone toward future, more capable VR hardware. The review then shifts to performance specifics and user experience, detailing how the breakout box primarily handles sensor data, 3D audio, and image splitting, rather than reprojection, which the PS4 manages itself. It explains that darker rooms improve tracking reliability, as LED-based tracking responds better to limited ambient light. The discussion of headset weight is balanced by comfort features like the retractable strap and lightweight control integration, though it notes some users experienced motion sickness and occasional tracking jitter. The content also touches on software depth, using Batman Arkham VR as an example of impressive but relatively short-lived experiences that highlight both the strengths and limitations of PSVR libraries. The overall takeaway is that while PSVR may not deliver the same depth or fidelity as PC VR, it remains a compelling option for PS4 owners seeking a cost-effective, family-friendly VR experience with room for future growth and enhanced titles.
Topics · technology · gaming · virtual reality · hardware
Questions answered
- Can PSVR compete head to head with desktop VR systems like the Vive or Rift?
- PSVR does not need to compete on the same level; it aims to offer a cost-effective, accessible VR experience that leverages the existing PS4 ecosystem. Its strength lies in affordability, ease of use, and family-friendly setup rather than top-tier resolution and tracking fidelity.
- What does the PSVR breakout box actually do?
- The breakout box handles sensor data, processes 3D audio, and splits the image, but reprojection is managed by the PS4 itself rather than by the breakout box.
- Are there any caveats with tracking or comfort?
- Tracking can improve in a very dark room, and some users may experience motion sickness after longer sessions. The headset is somewhat heavier, though it features a comfortable automatic strap system and easy on-ear controls.